Not the Blog I wanted

Ok, my intention while I was on my vacation was to read and wrote a blog about the “new” Dark Eldar codex during my travel days. In this, I epically failed. I only got as far as reading half of it during my flights to San Diego. Sadly though, meeting new people, meeting new sharks, and a small bout of seasickness distracted me.

Having finally finished the codex, I wanted to add a quick review about the new Voidraven Bomber. I preface this with the fact that I am not a Dark Eldar player (yet), but I have faced them frequently.I also want to add that I really did enjoy the codex. I liked the fluff. It almost makes me want to break out my friends models and give them ago. Heck, it almost makes me want to but my own DE army. I did notice that the Harlequins are no longer an option for the Dark Eldar and they do not have a Lord of War choice in the codex, unlike the Orks. So while I do believe the codex is good, I also know it has its faults.

Now, finally onto the Voidraven Bomber. When I first saw the model, I was impressed. Games Workshop really does know how to design their models. But at a cost of $80, I thought they really needed to make it worth the money. After I read the first battle report in White Dwarf, I had high hopes, but now that I have read the codex and put some actual thought into it, I am not sure that the model is worth the purchase.

The bomber comes in at a cost of 160 points. With this you get a BS4 flyer with armour of 10 and 3 hull points. It is armed with 2 void lances and the void mine. The Void Lance is S9 and AP2 with… well, lance and a 36-inch range. The Void Mine is also a S9 AP2 weapon with lance, but it is also a large blast. This bomb will wreck a unit of terminators, providing it doesn’t scatter too far. Again, I am impressed, but there are some serious issues. While the mine is very powerful, it is also one use only. And with this being a flyer, once it jinks, the player will not be able to use the mine that turn.

The Bomber can also take 4 Shatterfield missiles, 4 implosion missiles, or 2 of each option. The Shatterfields are S7, AP-, Large blast missiles with shred and a range of 48 inches. The Implosion Missiles are S6, AP2 blast missiles also with a 48 inch range. Of course, all are one use only, and again, if the opponent can get this vehicle to jink it cannot use the missiles. The Void Lances can be exchanged for Dark Scythes, which are S8 AP2 blast weapons and a 24-inch range at zero additional cost. The Voidraven can also be upgraded with Night Shields to give it Stealth for an additional 15 points. So it’s jink save could be really impressive.

So, if you take this bomber, you do get a somewhat cheap and powerful bomber, but with armour values of 10, you may never get to use it to its full advantage. For example, if Tau pathfinders markerlight it, and takes away its cover saves, this vehicles is coming down in a fiery ball of destruction. It won’t take much to cause a penetrating hit. Now, the light armour does fit with the Dark Eldar fluff, but at 160 points and $80 dollars for a model that doesn’t even have any options, I think I will pass.

For now at least.