So, now that we have seen my list and deployment here, I am going to get into the actual game. *I apologize, I am writing this a week late, and I am not sure I am 100% correct on the following*
Right off the bat, I opted not to try and seize the initiative. My logic was that if I move forward, I would have limited shooting, and everything would have to run forward. This would put me in a position to get charged on turn one. If I let Severus go first, I might be in a position to get a charge off in the first turn with the Raveners.
Turn 1 –
Severus did the Orky thing and quickly moved forward. It was actually a little scary seeing that many ork vehicles head in my direction. He did get off some shooting, killing one of the two biovores and a couple of hormaguants, but he mostly seemed to use that turn in order to get into a position where he could charge and protect some of his more important units.
In my turn, I moved into a position to start getting charges off. My Raveners made a move towards the Warboss and his Squad. Swarmlord slowly moved forward (because that is what he does). The HT and the Hive Crone headed towards the nearest ork vehicles.
In the psychic phase I got Catalyst off and gave feel no pain to the Swarmlord and the Raveners. I reduced the Warbosses BS and WS. Finally, the Zoanthropes blew up a Trukk, giving me first blood.
In the shooting phase, my Biovore bombed the unit of Gretchen (killing all but 2), the Exocrine shot at another Trukk, the Hive Crone burned some boys in a pair of vehicles (not many, I caused 1 wound in one and 4 in the other). But mostly I ran units forward that would not have been able to get off a charge.
In the assault phase, I had the Raveners charge the bikes. While I did get a few wounds on them, killing 2, Severus caused more to the Raveners, killing three of them. However, I was fearless, so I was just happy getting them tied up.
Turn 2 –
In Turn two, only one of the three Ork flyers entered the game from reserves. Severus positioned some boys to charge the Raveners. More of his boys were put into a place where they could shoot and charge the Zoanthropes. In the shooting phase he killed the Hive Crone (which was a significant loss for me) and caused me to jink the Flying HT.
In the assault phase, the boys charged the Raveners, and proceeded to slaughter most of them. The other boys failed their charge on the Zoanthropes.
In my Turn two, I continued to move forward. The Carnifexes continued to try to get into a position where they could do something (that was a theme for them through this game). The Swarmlord again didn’t move that far forward. At this point in time, I was just trying to get him into combat with the Warboss. But the fact that the boss was on a bike, and that the Swarmlord does not have fleet (plus my move through cover rolling was terrible), I was not having any luck catching him.
In the shooting phase, the Pyrovores managed to kill off some boys (that were no longer in combat since they killed the Raveners), so they were actually productive.
I sent more troops into combat, trying to tie up and kill some boys. While it worked, it didn’t work as well as I had hoped.
Turn 3 –
In Turn three, another one of the Ork jets came in on the table. And this time, after some serious firepower, a failed grounding check, and a charge from the Warboss, the Flying HT was brought down and killed. I also lost more little bugs and one of the pyrovores (which did not explode). The Warboss consolidated away from me, making the swarmlord have to go even further.
In my turn, the Swarmlord continued to try and run down the Warboss. Actually, most of my units were trying to get into better positions. I didn’t have anything to deal with the flyers, so I proceeded to ignore them except for the random snapfire from the Exocrine (and he always failed to cause any damage). Malanthrope and Carnifex units continued to try and position themselves differently. By this time the Hormaguants and one of the Termagant units were very much reduced in size. Even the second Termagant unit was reduced. I was taking losses left and right.
Turn 4 –
Severus used his turn four to try and rack up some kill points. One flyer shot at the Malanthrope and killed it. The warboss charged into combat with the left flank Termaguants in order to support the boys that were tied up.
Turn 4 is where I realized that if I were ever going to catch the Warboss, I would have to sacrifice my Zoanthropes. I put them into a position to charge into the combat that the Warboss was in. A couple of Termagants wouldn’t hold out long enough. The Thropes, while terrible in close combat, are survivable with a 3+ invulnerable save. The Warboss slaughtered the Neurothrope in close combat, and I took more losses, but the Warboss could not get away. The Swarmlord was going to get him.
Turn 5 –
The turns picked up the pace as the game went on, but that because both Severus and I were taking heavy losses. But turn 5 was the hardest for Severus. He did complete some shooting, took out a few small units, but he was taking a beating. He charged the exocrine (after taking off some wounds with a flyer) but lost combat. He killed a more of the Zoanthrope unit, but not enough to flee. And that is when the Swarmlord charged in a killed the boss in a challenge. From there his game collapsed completely.
Turn five was the first turn where the Carnifexes were able to do anything. They charged and destroyed a battlewagon. The game did go on to a turn 6, but by this time there was not much left in either one of us. The Tyranids feasted on a lot of Orks. And I have to say, the new detachment that the Orks have is not one of the better ones.