Do the Rhino Rush


Because fuck fuel efficiency


Hello again interwebs!  Last time we talked about the return of the mechanized space marine army, specifically the Rhino Rush (check it out here).  This time we’ll get down and dirty with some hot list building action!  Today I’m going to be making lists that try to capitalize on mass objective secured, I’ll make a Rhino Rush with Chaos Space Marines and regular Space Marines.

chaos rhino

Why is your Rino yelling at me?

Chaos Space Marines

Huron Blackheart is basically an auto include for this style of list so he is going to be my HQ.   CSM can’t combat squad but by purchasing just 5 man troop units you’re basically buying a combat squad anyway.  While you’ll never be able to field as much OS scoring as your vanilla brethren, you still can do quite well for yourself.

  • Huron
  • 5 Man CSM Squad w/ Plasmagun, Combi-Plasma, in a Rhino w/ Warpflame Gargoyles, Havoc Launcher, and Dozerblades x4
  • 5 Man CSM Squad w/ Meltagun, Combi-Melta, and Melta Bombs in a Land Raider w/ Dozerblades x2
  • Helldrake w/ Baleflamer x2


This list gives me 10 units with OS, the Landraiders will have it so long as the 5 man squads stay in them and most of the time I can infiltrate/outflank 2 units.  LR’s are no easy out either and I have 2 of them backed up by 2 Helldrakes.  It’s mobile enough that I can get to where a need to be and its killy enough that I have the firepower to deal with most types of enemies.  A friend of mine has been running something similar since the start of 7th and had success.  He takes Oblits and Chosen as opposed to the hellturkeys which I’m not opposed to trying, I’m just not ready to give up on my beloved dragons yet!


SM Rhino

Relics of an ancient time.

 Space Marines

Space Marines play the objective game a bit better than their spiky evil brethren, Reecius over at Frontline Gaming has a Ravenguard list that demonstrates this point perfectly. Tactical Squads who combat squad in a Rhino are 3 different units with OS for all intents and purpose, this offers an insane amount of scoring potential as it is more than most armies can kill in a game.  I’m going to go with Ravenguard and White Scars for this list as I want as much outflanking options as possible.

Ravenguard Detachment

  • Shrike
  • 6 man Scout Squad with Camo Cloaks and Sniper Rifles
  • 10 Man Tactical Squad w/ Multi Melta and Plasma Gun in a Rhino with Dozerblades x5

White Scars Detachment

  • Khan w/ Moondrakken
  • 5 Man bike Squad w/ 2 Grav guns, Attack Bike w/ Multi-melta


This list can field a whopping 20 units with OS, most of which are quick or can outflank.  It completely crushes the CSM list with regards to scoring and maneuverability at a cost of (somewhat) reduced firepower.  I’d be lying if I said I was cool with no Centurions but the point of this list is mass scoring.  If it turns out I need the fire power boost I suppose I could add them, though I don’t see myself using this list much as I’m already busy with buying Templars and have a full CSM army available.  None the less I’d like to see it in action, FLG has a couple of battle reports featuring their version of it in action (find them here), though they’re all from 6th when the army was much weaker.  I look forward to seeing them post a new one and gauge how it performs now, cause in theory it seems very solid!

Thats all for today folks, I’m supposed to be getting a game against some Necrons this week, if so I will try to post a batrep.  Until next time!


List Building: Black Templars/7th Edition Principles




Greetings interwebs, Ralshenik back to talk a little Black Templars, my favorite Space Marine chapter!  Having finally purchased almost all the models I needed for the army I plan to start play testing them very shortly.  Since I’m currently in the stages of building a Templar Army I figured I’d share the theory behind my army and list building principles.

What I need:

Objective Secured- Its the name of the game now, and Templars can play this as well as anybody.  5 Initiates with a Missile Launcher and a LasRazor cost about 170pts and basically count as 2 units with OS.  They can also perform practically any function I need them to throughout the course of the game.  I’ll take 4.  My army’s theme will be a Templar/Steel Legion team up during Armageddon so I’ll be taking IG/AM allies.  Vet Squads in Chimera’s are still a solid choice and with flamers offers a good response unit for deepstriking/drop podding enemies.

Anti-Tank-  Now that transport vehicles are going to become prevalent again I need to be able to open up the cans/shoot them off objectives.  The Razorbacks & Crusader Squads cover some of this, but 4 missile launchers and 4 lascannons aren’t quite enough.  I’m not a huge fan of drop podding in with melta as it tends to be inconsistent and i’m building this to be more of an armored gun line.  Lascannon/Missile Launcher Dreads will work nicely and at a hair under 140 they put out good fire power without breaking the bank.  Throw in two Typhoon Missile Launcher Land Speeders and a Vendetta on the Steel Legion side of things and we’re cooking with gas. That’s 9 Lascannons (all twin linked) and 8 Missile Launchers (two Typhoons).  Should be able to deal with most vehicles.

Anti-Troop-  Once the cans are open I need to be able to kill the stuff inside!  Missile launchers are a nice dual weapon but frags aren’t going to solve all my problems here.  A CCS with 3 Flamers and a Heavy Flamer to go inside the Vendetta would be a good quick strike force to burn fire warriors, guardians, orks, ‘nids out of their Aegis.  They are also cheap enough that it won’t matter when they get shot to pieces the turn after they grav insert.  If I don’t need to use them in that manner I can always fly them around in the gunship and jump them out for linebreaker on turn 5!  The Wyvern also offers AMAZINGLY good troop killing ability at a bargain bin price (seriously these things are ludicrously cheap for what they do), I’ll take 2!

Now that I got my needs down and units selected here’s what my list looks like….


Templar Detachment:

  • Captain
  • Crusader Squad w/ Missile Launcher & LasRazor (Dozer Blades) x4
  • Dreadnought w/ Las & ML x2
  • Land Speeder Squadron w/ Typhoon Missile Launchers (2 Land Speeders)

Steel Legion Detachment:

  • CCS w/ Hvy Flamer & 3 Flamers
  • Veteran Squad w/ Hvy Flamer, 2 Flamers, & Chimera x2
  • Wyvern Squadron  (2x Wyvern)
  • Vendetta


I like this list a lot, I feel like it will offer flexibility which is key in the Maelstrom of War missions and 7th edition in general.  I’m sure it will change as I haven’t had the chance to test anything yet and will probably end up moving a unit or 2 here and there.  I’ll post updates when I’ve had the chance to run a few games with it!  Till then I have the Daemon Summoning Conga Line booked up for a few more games.

How to Lose Friends and Alienate People: Astra Militarum



Hello again folks with news of 7th edi…errmmmmm 6.5 on it’s way out I’ve decided to put my CSM series on hold as I don’t want to be dishing advice that will be outdated within a month!  So instead of that for your viewing pleasure, we’re going to look at some of the silliness, AM are capable of!  In a new series i’d like to call, “How to lose friends and alienate people”.  The new IG book is certainly capable of some hardcore Dbagery, “how hardcore?”, was the question I’ve been pondering.  Diving in and rolling my sleeves up, I decide “lets take a shot!”….

The Blob Squad

Infantry platoons have made a strong comeback with this new codex and man oh man can they pack a punch.  Couple that with Yarrick being one of the best special characters in the game (the list of people better than Arhiman just keeps growing -.-) and you can get some serious hilarity going.

Primary Detachment

  • Yarrick
  • 3x Ministorium Priest
  • 3x Primaris Psyker (ML 2)
  • PCS w/ Power Axe, Melta Bombs, Heavy flamer, 3x Flamer, and Krak Grenades.
  • 5x Infantry Squad w/ Power Axe, Melta Bombs, Auto Cannon Team, Flamer, and Vox Caster
  • 35x Conscripts
  • 2x Vendetta
  • 2x Wyvern Battery
  • Aegis w/ Quad Gun

Inquisitor Detachment

  • Coteaz
  • Ordo Xenos Inq w/ 3x Servo Skulls, Psychotroke Grenades, Rad Grenades, Power Armor, mastery lvl 1



So the premise here is obviously an unkillable blob squad standing behind an Aegis unless they have to march forward for whatever reason.  Forwarning is a key power as once I get that I can guarantee the blob a rerollable 4++ almost every turn thanks to the Ld check shenanigans with the Ministorium Priests (they get to use the highest Ld in the unit because its a LEADERSHIP check not a psychic check, not kidding, read “Ld checks” in the brb).  It’s a lot to bank on one power but Seer Council/Screamerstar do it all the time and it works, plus, with nine rolls on Divination between Coteaz, the Psykers, and the inquisitor I should get it.  In a perfect world Coteaz or the Inq would roll it because they’re not going to get shot in the face by Yarrick for suffering Perils.

So I now have a 50+ model blob squad that is scoring, won’t run, and has a 4++ rerollable.  If you charge it; I drop your toughness by 1, drop you to init 1 if you’re a daemon or psyker, do whatever crazy effect the Psycotrokes rolls, then overwatch with 5 flamers and 5 autocannons (possibly at full BS), before hitting you with 5 power axes, a power klaw, and a daemon hammer…….


All of that mess bubblewraps the Wyvern Squad, so get back in your own yard melta drop pods, the total group hunkering down behind the Aegis like some bosses with a 30 man conscript meat shield (probably featuring one Primaris Psyker) in front, also like some bosses.  PCS goes in the Vendetta with all their flamey goodness and waits till all the big scary stuff is dead to hop out and burn up the little people (getting me Linebreaker in the process if we’re talking best case scenario)

I think this list is pretty obnoxious, needs tweeking and playtesting i’d like to try it out someday, what do you gent think?

Chaos Space Marines: Black Mace, Burning Brand, and You

Hello again friends!  Before starting on my review of the troop choices in the CSM codex I wanted to take a moment to talk to you about some of my favorite units in the previous section, as well as a discussion on the Artifact choices available in the book.

Now as you may have noticed I omitted the artifacts from the previous section, “why?” you may ask.  Well it’s simple really, while these artifact choices ARE available to any standard HQ choice, no one in their right mind would ever take them on anything outside of a Lord or DP.  You just wouldn’t; I don’t care if you want the fluffiest, most narrative forging game in history.  A warpsmith/dark apostle/sorcerer with Black Mace, Burning Brand, etc would just be silly, don’t do it.  Below each artifact i’ll list an example build of Lord’s and DP’s using said artifact, i’m only going to talk in detail about the three that are actually worth considering.  No one cares about the Murder Sword, Dimensional Key, or Magnus Scroll (and shame on you if you do)

Lets take a look….


He paid his 45pts, will you?

Axe of Blind Fury: Models with Daemon/Mark of Khorne only.  A monster power axe that is also a Daemon Weapon, drawback being a slight negative modifier to you WS and BS. Fun Factor: B (Daemon Weapons are always awesome, will let you spill much blood for the blood god).  Competitiveness: B (Solid weapon that is a must have if you’re a Khorne army given the overall weak state of the god currently)

Lord Build-  Khorne Lord on a Juggernaut w/ Axe, Sigil, Melta Bombs, Bolt Pistol, VotLW. Thats 7+D6 Str 6 Ap 2 attacks on the charge O.o even with the drop to WS 5 he’ll average 5 hits.  Not to mention, he has hatred against half the armies in the game.  Stick this mofo in a big squad of Khorn Bikers and dash forward.

DP Build-  Khorn DP w/ Axe, Wings, and Gift of Mutation.  Nothing fancy, just load him up and beat stuff, the WS debuff effects him wayyyy less than it does a Lord so swing away!

The Black Mace: One of the best melee weapons in the game.  An Ap 4 Daemon Weapon with Fleshbane and the Cursed rule.  Cursed forces any model who suffers an unsaved wound to take a toughness check, that removes them from the game if they fail it. You read that right, REMOVES THEM FROM THE GAME. Eternal Warrior?  Doesn’t matter.  Toughness 9? Sorry you rolled a 6.   The only weakness the weapon has is it’s Ap 4…..but oh look a Daemon Prince can take it, oh look a Daemon Prince with Biomancy can take it, oh look that Daemon Prince with Biomancy got Enfeeble.  Pardon me for a second…..



Fun Factor: A (Removing stuff from the game with a cursed mace?  If that’s not cool to you then you shouldn’t be playing Chaos) Competitiveness: A+ (Ok Phil, if i’m going to bash you for your fails I have to applaud your successes, good job Mr. Kelly!  An absolutely outstanding weapon.)

Lord Build-  Nurgle Lord in Terminator Armor w/ Mace, Sigil, Power Axe, Melta Bombs, Blight Grenades, Gift of Mutation.   Meh, not sure how I feel about this build, probably better on a bike lord but most stuff is.  Well I suppose if you stick him in a termie squad with a Land Raider they would hurt whatever they hit.

DP Build- ML 3 Nurgle Prince Prince w/ Mace, Wings, and Gift of Mutation.  Take 2 biomancy and hope for Iron Arm.

Burning Brand of Skalanthrax: “I can be a Helldrake!” shouted Kharn with blissful glee as he lifted the legendary flamer.  Woe to his dismay upon slaying hundreds of the Astra Millitarium’s Tempestus Stormumus Copyrightable Namekus did he discover that it merely made him sort of a Helldrake   Not one to ever be sort of anything he said “EF THAT $H!T!!!” and threw it away.  Now it is available to all you up and coming Chaos characters for a low flat rate!  On a serious note this weapon is really good for pretty cheap, the Helldrake’s existing seems to nullify the point in it somewhat, but who’s going to complain about more Ap3 flamers?  An overall solid weapon, especially great if you plan on fielding CSM as an allied army (gotta squeeze in all the torrent flamers you can!).  Fun Factor: C (You’re like a Helldrake, but less epic and stuff, not trying to talk it down.  A daemon robot dragon is just a smidgen cooler than this IMO.)  Competitiveness:  B (More ignores cover Ap3 goodness for your power armor trolling pleasure!)

Lord Build-  Slaneesh Lord on Steed w/ Brand, Power Fist, Sigil, and Melta Bombs.  The old outflanking lord trick, bring this guy and a biker unit onto your opponents weak side and watch everything burn!

DP Build-  ML3 Tzeentch Prince w/ Brand, Wings, and Gift of Mutation.  Take two rolls on the Tzeentch table to try and get Breath of Chaos (which you will most of the time). Now you can fire two flame templates of destruction each turn, Helldrake who?        


Overall the big three artifacts from the codex share one common them, they are assault oriented.  No matter how you build your character, just remember if you take one of these weapons you will eventually have to get up in your opponents face to make the worth the investment.  We’ll be back next time with a review of the CSM troop choices!