Weekend in Review – Shorereaper

It was another great weekend for gaming, and I got to try out a lot of Tyranid units I don’t normally use. I figure this post would be good to give my honest opinion on a few of those units now that I have another game under my belt with them.

The first game I played was a scenario out of the Leviathan book against the Adepta Sororitas. There were three large blast sized objectives. These objectives would move towards the Sisters table edge if the closet model to them was a Sisters unit, and if the closest unit were a Tyranid, it would move directly away from the Tyranid unit. Sister player scores the objective if they can get the objectives off of their table edge, and I would score them if I could harvest them (mmm… tasty). By the end of the game, I harvested all three markers (or would have had my opponent not conceded). My deployment zone limited my options, so a lot of my units were held in reserve. This was the game where I tried out the units I don’t normally use.

The second game was a quick 1500-point game against the Blood Angels, and again, the Tyranids were successful. The only surprise unit I took was Old One Eye, and this now makes him have a 2–0 record! Like I said, the game was quick. I had some incredible rolls, and even the rolls that didn’t go well probably ended up helping me in the long run (not running out of terrain). My opponent couldn’t make any of his invulnerable saves when he had them, and didn’t do all that well when it came to his armour saves. Old One Eye had three squads (2 Five-man assault and 1 Five-man Tactical) against him at one time, and they still only caused him one wound. He really held up better than I thought he would.

Now, on to some of those unit reviews I promised.

Old One Eye – This buffed up Carnifex is a lot of fun to use. And once he takes his first wound, he gains feel no pain at the start of his next movement phase (if he is your warlord). I do believe that Old One Eye could be a great unit in fluffy games, but I wouldn’t use him in games that I wanted to be highly competitive. There are better HQ choices. I do see me fielding him on occasion though.

Maleceptor – DO NOT TAKE THIS UNIT! Yes, he looks cool, and in this weekend’s game, he was actually a little more productive than in the previous fame, but only in close combat. The one time I got his psychic power off, he missed his shot. He did kill a unit of sisters and a tank, but in close combat. This is not what he is intended for. He also provided a synapse range, which in this list was uncommon, but there are so many better options. So my Maleceptor will be sitting on the shelf looking pretty.

Haruspex – DO NOT TAKE THIS UNIT! This may actually be worse than the Maleceptor, at least the Maleceptor has an invulnerable save. I can think of only two redeeming values of the Haruspex. 1. It looks really cool. 2. Most opponents, not knowing what it can (or cannot) do, will concentrate on killing it, freeing up the rest of your army. In three games I have used it in so far, its kill tally is one Ork Boy. That’s it. To get it anywhere, you need to give it adrenal glands so you can get fleet; raising it’s cost even more. It has one “shooting” attack that will hit 50% of the time. I’d rather have a Carnifex.

Tyrannofex – Honestly, I cannot say anything about this model. Due to the limitations of my deployment zone (3 inches on each long table edge), I had to put this unit into reserves. And due to some poor rolling on my part, he didn’t make his way to the table edge till turn 4. Once he came out, he got one shot off, killed one sister, and that was game. I still do not know how to use it, or if I even should. Maybe I will give a better report later.

Mawloc – I hate Moloc. I have used the Mawloc in three games thus far, and I have had no success with him. I always try for his special attack, and in all three games I have managed to mishap and roll a 1. I cannot blame the unit for my bad luck, but after three times, I am pretty sure that I am never meant to play this unit. I think it does have potential, and I will give it another shot, but right now I am just a bit disheartened.

Harpy – Ah, the other flyer. I cannot say, “Do not take this unit” as I think it does have it’s uses. I just would rather take the Hive Crone. The crone, with its template attack, it’s missiles, and its S8 vector strike is just more useful. The Harpy, with its blast weapon and its bombing capability is just more limited. And once your opponent makes you jink, it’s pretty much out of the picture. Again, it has its uses, but there are better options for about the same price.

So, that’s it for my report this week.