Building Towards a List

As many of you know, I have been putting a lot of time into my Alpha Legion as of late. However, with my mild ADHD, I haven’t even been able to concentrate on one list to build towards. I am a big fan of play testing which is why I bought outriders and a javelin without ever using them. So, after some thought, I decided to build one 2500-point list, using the “Coils of the Hydra” Rites of War, and work on completing that list specifically.

Now, in this list there is no Primarch, since Forgeworld has not produced a model yet. And don’t get me started that we have seen a model of Russ, and not even a hint of Alpharius. Also, what I like about this list, is that it is easy for me to switch out other units. For now (which will probably change before I actually post this), this is what I have:

 Dynat

HQ:
Armillus Dynat
Exodus (No model, I will have to come up with something)
Legion Centurion (Saboteur) w/ Artificer Armour, Combat Augment Array

Iron Saboteur

Saboteur for when I play against the Iron Hands

Troops:
10 Man Tactical Squad w/ Rhino
10 Man Tactical Squad w/ Rhino
10 Man Tactical Squad w/ Rhino
8 Man Support Squad w/ Meltas, Rhino

Melta

Elites:
Apothecary w/ Artificer Armour
Darkwing Storm Eagle (“Borrowed” from the Raven Guard)

Fast Attack:
10 Man Headhunter w/ Combi-bolters, banestrike ammunition, heavybolter
Javelin Attack Speeder w/ Multi-Melta

Heavy Bolter Headhunter

Heavy Bolter Headhunter

Heavy Support:
Fire Raptor Gunship w/ Autocannon batteries, Armoured Ceramite
Land Raider Phobos w/ Multi-Melta, Armoured Ceramite, Auxiliary Drive

I plan to have Dynat, the Apothecary, and the support squad ride in the Land Raider. I could also place a Tac Squad, the Headhunters, or nothing in the Darkwing, depending on my mood or needs for the day. I have never used Exodus, so I am interested in how he will work, and putting him with the Headhunters seems to be the most logical place (rather than have him run around on his own).

I also like this list because I could easily swap units out. I could easily drop Exodus and the Javelin freeing up a lot of points. Also, if I drop the rites of war, I could reduce my army by dropping the Darkwing and a unit of Tactical Marines.

Finally, what do I have to get and build to run this list? Well, I need an Exodus model, which I may use a Recon Squad model until an actual character model is released, and I need one more Rhino. I have to build the Fire Raptor and the Storm Eagle, since I now have both of those.

This list brings some fluff, some punching power, a little too much air power (one flyer is usually enough), and the ability to hold some objectives. The Javelin (with outflank, deepstrike, and it’s speed) can be used to support troops in need.

 

Weekend in Review

Well, this was a rough week for my Warhammer record and me. My Carcharodons faced my Tyranids (not played by me) and lost. My Alpha Legion faced the Sisters of Silence…. I mean, Sisters of Battle… and lost. It was a fun and productive weekend though, so I count that as a win.

In the first game, I loaned my Tyranids to my opponent since he flew out from California (for some sort of training) and didn’t bring his Army. Since I hardly ever face the Nids, I asked him if I could be the Sharks. I wrote a pair of lists that were moderately competitive, but I hindered my side by not taking drop pods or Grav-centurions. Ok, I admit he didn’t have the toughest list either, so I would say it was a fair match.

I forgot how fast those Nids could move. It was a blood bath. I thought a good tactic would be to wait for him to come to me as I shot at him. And it might have worked if the sharks could actually hit something. Before I knew it, Raveners were in close combat shredding my army. I felt brave and charged the Swarmlord with my Captain and his command squad. They did tie the swarmlord up for a while, but in the end they just couldn’t stand up to that many attacks (11, right?). Sorry, inside joke.

In the end, I just couldn’t score enough Tactical Supremacy cards to be competitive… which leads us to game two.

Sister of Battle or an Alpha Legion Saboteur?

Sister of Battle or an Alpha Legion Saboteur?

Sisters of Battle vs. the Alpha Legion. 40K vs 30K… but it is the Sisters, right? Well, maybe not. While the Alpha Legion did have some good moments, they just didn’t hold up. The Saboteur destroyed an organ grinder (Exorcist) on the turn it came in. Headhunters did work with their AP3 (semi-rending?) shots. Dynat slayed Celestine twice in close combat thanks to his Thunder Hammer. But I was using the Tactical Supremacy again (damn those are tough to score) and while I had an amazing turn one (scored 8 points), the rest of the turns were a struggle to score anything. In the end I had 13 points while my opponent had over twenty (using the regular tactical cards). In the end I had about 5 headhunters left, Dynat, and an Apothecary left on the board.

On the hobby side of things, I managed to build 9 of my 10 Headhunters for my Alpha Legion. I even managed to paint one almost to finish. So, again, with the fun that was had, and the painting and building that was done, I would declare this a successful weekend.

Heavy Bolter Headhunter

Heavy Bolter Headhunter