Spawn of the Void – Arriving in Barraman

The following the the pre-game narrative for a campaign entitiled Spawn of the Void.  To read the prologue, click here.

ork_space_hulk

The Indomitable Zeal translated back to real space with a shudder and a groan.  Sometimes Shamus thought the old cruiser was not going to make it through the harsh contact with real space.  But such doubt was not handled with compassion by Inquisitor Francisco.  Shamus and the other members of the Inquisitors retinue gathered in the ships main holodeck.  It was finally time for the inquisitor to fill them in on just what monstrosity they were facing this time.

Donivan and Arthur joined Shamus at the edge of the table.  He had grown to like the two fools over those long weeks in the warp.  Arthur was a marksmen, which meant he preferred to keep the enemy at a distance.  And Arthur considered most people enemies.  Donivan on the other hand was the group’s expert scout.  A previous life spent stealing and avoiding the Arbites had left Donivan with a skill set that even the fabled Tanith regiment would admire.

As the three were about to get into their usual banter, Inquisitor Francisco entered the deck.  Tapping a few controls on the side of the holo projector, the machine flickered to life.  “This gentlemen, is the Damocles Gulf”.  With a few more adjustments, a little blue indicator popped onto the image.  “And this is our current location” Francisco added.  The image zoomed into to show them the system they emerged into.  “We have exited the warp in the Barraman System.   This system is just on Imperial side of the of the ongoing Damocles Campaign, so we should hopefully avoid any contact with the blasted Tau.”

Another icon popped onto the image, this time in red.  “And that is the Spawn of the Void.  It is currently drifting through the system near Barraman VI.  Our projections put it coming into the gravitational pull of the planet.  This doesn’t pose much risk to the hulk, but it will slow its drift for approximately 12 hours.  That is our chance to safely get on board, reach our objective, and get out.”

Arthur couldn’t bite his tongue any longer, “And just what is our objective Francisco?  Why the hell are we skirting a full scale war with those blasted Tau to try to get onto this bloody hulk?  The damned thing is probably crawling with orks.  This sector is loaded with them.”

Francisco turn his stare to Arthur.  “Because this ‘damned thing’ has the ability to produce a signal that not even the most skill mechanicum adept or astropath can replicate.  Imagine the ability to send messages across the imperium.  Messages that are reliable.  Messages that arrive within hours of transmission, not weeks.  Imagine what we could do with that technology. “

“My previous scans of the hulk located a dozen sources of the signal.  These sources are scattered thought the hulk in large chambers.  We will need to locate these sources and find a way to remove them from the hulk.  Once aboard, we will place these devices into stasis chambers for safe transport away from the system.”

“Sounds like another job for me” Donivan chimed in.  “Shouldn’t be too much trouble.  Those hulks have a similar setup to the under hive I grew up in.  All twisted metal passages.  This should be a walk in the park.”  Everyone at the table glared at Donivan.  The fool probably just killed them all by saying that.

Something seemed off to Shamus.  “What’s the catch Francisco?  You mean to tell me that there is some machine on this hunk of metal that can send signals across whole sectors and we are the only ones smart enough to find it?  You have the devil’s luck Francisco, but even you are not that damned lucky.”

Francisco turned to Shamus, “You’re right.  We aren’t the only ones who have come to wrestle this prize from the grip of the hulk.  We aren’t even the only ones from the Imperium that have come.”  Once again, Francisco adjusted the holo projector.  Symbols began to pop up all over the system.  Symbols representing orks proliferated the screen.  Scattered amongst them were symbols for eldar, tau, necrons, tyranids, and many other imperial forces.

“Why are they all waiting” Donivan asked?

“They are waiting for the same window we are” responded Shamus.  “We are going to have to fight our way to the hulk.  And probably fight our way through it.  Doesn’t make much sense for us to be fighting the other imperial forces though.”

Francisco sighed.  “Some of our brothers seek to destroy these broadcasting devices in their ignorance.  Others, more radical elements, seek to claim them as a personal prize.  Something to use to boost their own success while other parts of the Imperium suffer.  It is our jobs to save them from their selves.  By force, if necessary.”

Diving into a New Realm

Howdy everyone, Severus here.  I haven’t done much writing lately because frankly I haven’t done much gaming lately.  I have worked on a few painting projects, mainly getting the Iron Hands Librarius up to speed.  This past weekend though, I finally had a chance to game.  And as fate would have it, I actually gave Age of Sigmar a try this weekend.

This spark for this new venture was two fold.  First, I have a decent size Vampire Counts army, around 200 models painted up.  This poor army has been relegated to collecting dust on a shelf.  There was still stuff I wanted to add to the army (because I love painting them), but had no reason to.  Second, the General’s Handbook came out recently, solving my problem with balanced pick up games.  There had been a growing interest in our gaming group at Moxie Games, so it was time to give it a shot.

I managed to get 3 games in over the weekend.  Two games against ogres and one against stormcast eternals.  I won’t get into the nitty gritty of the games, but I would like to give my overall impression of the rules and the death rules.

The game as a whole seems pretty straight forward.  The turns flow well and the match game missions made for an interesting balance.  I think the 4×4 board for vanguard armies is a little cramped, which hampered my ability to maneuver.  It seems the biggest issue with the rules is interpreting what isn’t said.  Like rolling charge range and then deciding your target.  Combine that with some preconceptions that are a hold over from 40k/8th ed fantasy (like no longer consolidating), and it I spent a fair amount of time looking through those 2 pages of rules.

I enjoyed the games, but I definitely have some adjusting to do.  I was tabled all 3 games.  I don’t think my opponents had unfair lists, or that the points were not balanced. I did not utilize my points well and had a few units that were basically dead weight.  My first game I lost a 30 man blob of zombies after making a foolish charge.  All of my games, I felt I used my heroes very ineffectively.

The death army itself has some big changes that I am not used to.  The theme is still the same, units with poor saves but methods of reviving dead models.  The difference being is that none of the summoning powers actually can add models to exhisting units.  All of the resurrections come from within the units via banners during the hero phase.  Some units have ability to heal wounds through damaging units in combat.

The terrorghest has seen an interesting improvement.  It still has it’s scream that can devastate units with lower bravery (formerly leadership).  But not it is actually pretty good at combat.  With some lucky rolling, it manage to kill the ogre tyrant in one round of fighting.  I used to try to avoid combat at all costs with that thing, but now I might not.

Foot slogging heroes seem like a bad idea.  Heroes cannot hide in units any more, so they have a bigger risk of getting singled out with shooting, arcane bolts, or combat.  The foot sloggers are relatively slow and not that hardy (5 wounds with a 4+ save for the most part).  Heroes on monsters gain a lot of additional wounds and faster movement speeds.  Spamming cheap foot slogging heroes might be another viable tactic.

Screening units and fast moving harassers are also a good choice still.  Cheap units to bubble wrap more elite units help to ensure the elite units only engage in the combats they want.  Fast moving harassers are good at getting around to isolate heroes and engaging with support units to disrupt them.  Dire wolves are great at this.  Zombies are a good cheap screen.

I have started working on rebasing the army.  I know that technically I could leave my army on their square bases, but I like the look of rounds.  Plus I sort of don’t like the scheme I choose for the death army.  I am going with a drab gray theme with snow and maybe a little blood splatter for contrast.

I have also started work on few more painting project.  I have ordered the Skeleton Horde box, I have always wanted Mannfred.  Now I shall have him. I also have a unit of vargheists and a unit of blood knights that I want to work on.

So, I think this a good place to leave things.  I am hoping to get a few more games in next week.  Until next time, this is Severus saying have a good one and take it easy.

Kaptain Klaw’s Review of the Great-Waaaagh Band

Ork_Freebooterz_WarbossOy!  Listen up ya bunch of lazy gitz!  Da Kaptain iz back to tellz ya about da new shinzy, da Great-Waaaagh Band detachment!  Da hummies over at GW wentz and updated da Waaaagh! Ghazghkull supplement.  Da Kaptain got his klaw on da book and iz here ta give ya hiz thoughts on it.

Da big thing dey did waz organize all da Waaagh Ghazghkull formations into one of demz decurion style thingz da space robotz have. Dey call it day Great-Waaagh Band detchment.  It haz all da same special rulz from da previous Ghazzy detachment.  Dat includez dat da warboss haz to challenge and dat you add 2 to da mob rulez rollz.  Even da 3+d3 hitz iz still dere.

Da benefitz for da detachment iz dat if your warlord iz a warboss, den you getz a free waaaagh every turnz.  Da other benefitz iz dat if ya have a mob of boyz with 10 or more modelz, dey get da hammerz of wrath on da charge.  Da free waaaghz iz da best benefit!  Dis letz da boyz really get to da krumping fast.

Now, fur da most partz, da auxillary detachment are all da same from the older version of da Ghazzy book.  Da big stand outz are da Blitz Brigade, Ghazzy’s Bullyboyz, and da Dakka Jet Skwadron.  Der are a few other auxillaries dey added, mostly optionz for takin da fast attack or heavy supportz choices as a detachment.  No cool special rulz.  Dat makes a sad Kaptain.

Da other big compenent iz da core formations dat dey added.  Dey are da Waaagh-Band and da Goff Killmob.  Da special rulz dat are added from dez formations are not dat good.  Da Waagh-Band is completely replaced by da Great-Waagh Band detachment rulz.  Da Goff Killmob getz to re-rollz dere charge rollz.  So da choice for which one iz bestz for yer WAAAAAGH iz based on da contentz.  Da Kaptain likez da Waagh-Band.  Loads of boyz, a few nobz, and a Warboss (Da Kaptain gotz to go somewherez) make for a good start.

Now dere iz a bitz of a problem with da Great-Waagh Band detachment.  If da warboss diez, den da whole free waaaghz thing fallz apart.  So ya gotz ta make sure dat boss iz dead ‘ard.  Ya evenz needz ta uze your orky kunnin.  Wit da all in me headz, Da Kaptain haz made diz list az an example of whatz da detachment can do.

Great Waagh-Band Detachment 1850 pts

  • Command Choice
    • Big Mek, Mega Force Field, ‘Eavy Armor
  • Core Choice
    • Waaagh-Band
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Gretchin – 10 with Runtherd
      • Meganobz – 3 with killsaws and Battlewagon
      • Mek
      • Warboss – Cyborg Body, Da Lucky Stikk, Mega Armor
  • Auxillary Choice
    • Dakkajet Skwardon
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss

Dat iz what da Kaptain haz come up with so far.  Da dakka jet getz Tank Hunter against other flyerz.  Da also get da extra shotz from all da free waaghz.  Da boyz in da trukks will be able to get stukk in fast with da waaagh.  Finally, da meganobz, da warboss, da mek, and da big mek getz in da battlewagon and go off to find da biggest and da best fight.

So, what do ya gitz think?  Doez da new detachment get ya orky juices flowing?  Or are ya a puny hummie?  Until next time, diz iz da Kaptain sayin’….WAAAAAAAAAAGH!

Weekend in Review

Well, this was a rough week for my Warhammer record and me. My Carcharodons faced my Tyranids (not played by me) and lost. My Alpha Legion faced the Sisters of Silence…. I mean, Sisters of Battle… and lost. It was a fun and productive weekend though, so I count that as a win.

In the first game, I loaned my Tyranids to my opponent since he flew out from California (for some sort of training) and didn’t bring his Army. Since I hardly ever face the Nids, I asked him if I could be the Sharks. I wrote a pair of lists that were moderately competitive, but I hindered my side by not taking drop pods or Grav-centurions. Ok, I admit he didn’t have the toughest list either, so I would say it was a fair match.

I forgot how fast those Nids could move. It was a blood bath. I thought a good tactic would be to wait for him to come to me as I shot at him. And it might have worked if the sharks could actually hit something. Before I knew it, Raveners were in close combat shredding my army. I felt brave and charged the Swarmlord with my Captain and his command squad. They did tie the swarmlord up for a while, but in the end they just couldn’t stand up to that many attacks (11, right?). Sorry, inside joke.

In the end, I just couldn’t score enough Tactical Supremacy cards to be competitive… which leads us to game two.

Sister of Battle or an Alpha Legion Saboteur?

Sister of Battle or an Alpha Legion Saboteur?

Sisters of Battle vs. the Alpha Legion. 40K vs 30K… but it is the Sisters, right? Well, maybe not. While the Alpha Legion did have some good moments, they just didn’t hold up. The Saboteur destroyed an organ grinder (Exorcist) on the turn it came in. Headhunters did work with their AP3 (semi-rending?) shots. Dynat slayed Celestine twice in close combat thanks to his Thunder Hammer. But I was using the Tactical Supremacy again (damn those are tough to score) and while I had an amazing turn one (scored 8 points), the rest of the turns were a struggle to score anything. In the end I had 13 points while my opponent had over twenty (using the regular tactical cards). In the end I had about 5 headhunters left, Dynat, and an Apothecary left on the board.

On the hobby side of things, I managed to build 9 of my 10 Headhunters for my Alpha Legion. I even managed to paint one almost to finish. So, again, with the fun that was had, and the painting and building that was done, I would declare this a successful weekend.

Heavy Bolter Headhunter

Heavy Bolter Headhunter

Status update and future plans

So, blog #2 will be a quick update on where I am with my armies, and what my future plans on with them.

Tyranids:

My army of choice, which I will admit has not been chosen much this year. I have played them a couple times, but nowhere near as much as I did last year. I have painted a large portion of my army, but I still have a long way to go. The Malenthrope has been finished, but I haven’t even truly started with the sky-slashers. I’ve partially built one. They are a pain in the ass, all those tiny legs having to be glued on individually.

The Sky-slashers should be next on my list of things to complete. However, I still have some warriors that I want completed, as well as a unit of Zoanthropes. I am not sure what will come next, but I hope for a new GW release. I could use some good formations, and a decurion style detachment.

Tau:

That right, I still own a Tau army. I have sold part of my collection recently. Not much of my army was sold, but a small part that I never use. Not like I use much of what I have. For the future, all I plan is on getting a game in with them. I don’t plan on expanding on the army, even with all the new units that have been released. Which, with their formations, are bloody awesome. I have also given up on the Piranha based army. 15 of them is just too much.

Carcharodons:

I have moved forward with a lot of my painting on this army. Also completed some of the transfers as well. I am happy with where this army is going. I have also been getting a lot of games with the sharks. I have been fairly successful with them, but I still need practice. (Heck, I lost a close game yesterday thanks to Tyberbos being punted by an Imperial Knight).

As for the future of my sharks, I want to finish some of my command squads (and yes, this is plural) and the rest of the army. I would love to have 2000 points fully painted and transferred, but that is going to take time.

Random Scout WIP

Random Scout WIP

Dark Eldar:

Ah yes, another army that rarely sees the table, although they do see the table more than the Tau. This is an army I play for fun because the 2K points list I bought and built is terrible. It is meant purely for fun.

I have no plans on expanding the army, I am happy where it sits right now. I do plan on starting to paint them again, but this is getting a low priority. At least everything is primed.

Sisters of Battle:

My latest addition to my 40K army set. I bought a small force that will slowly be allied into my Carcharodons. I have just enough to field the allied force how I want them. I have even fully painted a small portion of what I own. I really enjoy painting them, and I want them on the board soon. These will be expanded upon down the line, I just do not know what to get, or when to get it. The next step is to strip some of these sisters (get your mind out of the gutter).

image3

 Alpha Legion:

Ah, my 30K/40K random army. This has become my current priority. I have been playing them against both 30K armies and 40K armies. There is so much I want to do with this army; I just have to keep going.

Severus came up with the idea that I should paint one legionnaire from every Legion to be the saboteur. I have only five legions left to complete. I also ordered a Fire Raptor, 10 Headhunters, and a bunch of shoulder pads to complete more of this army.

image4

Necrons:

SOLD! I have one model left that I wanted, but the rest have been sold!

Dark Elves:

Shhhh! Don’t tell GW, but thanks to their move to Age of Sigmar, I decided to use my elves for Kings of War. This sudden move to a new game has motivated me. I have been painting one of the units, and even I have to admit that I like how it looks. It still has a way to go, but I plan on starting to play KoW soon. I need to learn to play.

I have no plans on expanding the army right now, but I should use the army since I have invested so much into the army.

image1

 General Hobbying:

I have seemed to slide into becoming a hoarder of books. I ordered all of the GW Campaign books, and have even gotten a couple of the FW book as well. I also ordered a tile for Zone Mortalis, but this is mostly for display purposes.

 

That’s all for now. I shall return again soon.

 

And maybe we can get Severus blogging again… if he’s not too busy with his life as a professor.

Moving on to the next life stage of gaming

Howdy everyone, Severus here.  You probably have not heard much from me over the last few months for a good reason.  I moved to Alabama and started a new job.  This job is VERY demanding of my time.  To make matters worse I went from having a good gaming store 5 minutes away to one almost an hour away.  In short, my gaming has come to a halt.

Yet despite the fact that I have been out to game twice since June, I still am interested in the hobby.  I have slowly started work on some Iron Hand Bikers and a Bike Chapter Master.  I know, it’s a douche squad.  But the gaming group I ran into at the new store is a much more competitive group than I am used to.  Not a bad thing by any means, I just need to adjust my lists.

Over this past weekend, I had the urge to pick up a Storm Eagle.  Forgeworld is having a free shipping on 100 pound orders until the end of the month.  I have NO use for a storm eagle other than horus heresy.  I know no heresy gamers here in Alabama.  Yet I still want that lovely flyer.

Then today it came to me.  I am entering into a new life stage of being a gamer.  Work is much more important in my life now, and family and friends are taking up much of my spare time.  My gaming time is no longer focused on building lists and playing games.  It is focused on reading books and painting.  I am becoming the Adult Hobby Gamer (AHG).

I had seen AHG’s before.  They came out once every few months when they could get away.  Their lists were never updated to reflect the current meta.  They played when they could to have fun.  They hobbyied when they could to make cool looking models.  Their models live on shelves in cool dioramas, not in travel cases.  The best part is they still seemed to be enjoying themselves.

So I embraced my new life stage.  I started unpacking a few models and laying them out on the shelves today.  Only painted models that look good together.  I am making some slow progress as a biker holding a grav gun.  And I am really really close to ordering that storm eagle.

It feels good.  I am not fighting to be something that I am not.  I will build stuff I like, and paint stuff I like.  I will hobby when I have the time and the mood strikes me.  Games will be few and far between, but when they happen they are epic.

So there you have it.  How many of you have been through the transition to Adult Hobby Gamer?  What did you change with your hobby?  Until next time, this is Severus saying have a good one and take it easy.

I Caved: Part Two

Last week I wrote about how I caved and decided to build myself a command squad on bikes without play testing them. I have now played them against the Tau twice, and lost both games. They were mostly unproductive. Actually, a command squad of sisters with the feel no pain rule lasted longer in the second game. However, I will continue to play the command squad with my sharks. I will probably drop the banner, but keep the squad.

Now I have decided to cave again. I have caved to the whims of GW.

Today I have started to rebase the Carcharodons on the 40mm (edit: meant 32mm) bases. I like the new sizes, I think they better represent the size of the marines. But how does one do this? Severus bought new bases that one can drop the old ones into. A little texture paint covers the cracks, and you are good to go. I decided to go in a direction that the Lord Primarch talked about. I cut the rims off of the bases and glued what was left onto a 40mm (yea…. 32mm again) base. I think it is a good start. The slight increase in height is barely noticeable, and again, once you add some texture, you can hide the changes. Here are some photos of how I started this.

rebase 1

rebase 2

 

 

rebase 3

rebase 4 rebase 5I apologize for the poor lighting, but I believe you get the idea. The models do not stand any taller than a model on a normal base. Sure, you could shave a little off the bottom to make them closer to the correct height, but I decided to take the lazy mans way out. I a just starting this, but maybe now I can focus on my Carcharodons and take a break from the Tyranids…

 

Last Stand of the *Insert Imperial Army Here*

Quite a few weeks ago, when I found out that our brother Severus was leaving the state of Maryland to move to the state of insanity, I mean… Alabama, I challenged him to a mission I dubbed “The Last Stand of the Iron Hands”. I thought that this would be a fun and final way for our two armies to meet. Thinking we had more time, he challenged me to have my army fully painted. Now that he is leaving a month early, I fear that my part of the agreement will not be fulfilled.

It also happened that I described this mission to another player from our group, and he liked the idea. So I challenged him as well, except now it is the Sisters of Battles and the Carcharodons (which happen to be mine) facing my Tyranids. I decided to run this game earlier, before facing off against Severus, thinking it would be a great test for the scenario. I wrote up a list, with two CADs, and one I though would be able to put us a fight against my Tyranid list.

Now, why do I bring this up? Well, it looks like I will be getting both games in this coming weekend (the one against Severus may take place the following week). I would like opinions on this mission. Both opponents know what they will be facing, at least in the basic terms. And the Sisters have troops that I believe can fight what I have planned.

The mission has Hammer and Anvil deployment, meaning my bugs will have to march across the table while taking fire from the Imperials. There will be a “no man’s land” in the middle of the table, with no terrain for me to take cover in. Cover in my deployment zone will be sparse. On the imperial side, there will be some Walls of Martyrs Imperial Defence Lines, some Emplacements, and a Redoubt or two. And the Imperial player gets these at no additional cost. My army will have the Scythed Hierodule in it, which will only come onto the table on turn three. Also, any unit that has been completely destroyed by my opponent goes into ongoing reserves, and enters the board from my table edge.

Not to make it look like I am giving myself too easy of a mission, I have put a limit on the amount of flyers I can take. As in, I am not taking any. Both sides are taking 2500 points in their lists.

Now, what is my goal? I have to table my opponent, of course. I have to march across the table, taking fire, and hoping that I can get close enough to kill every last one of those tasty imperials. If I can table them by Turn 5, it is a win for me. If I table them in Turn 6, the result is a tie. If they last till turn 7, it is a win for them. This part of the game may require some changes

Of course, the main goal will be to have fun. I have the Scythed Hierodule, they have all of the cover. Hopefully it will balance out in the end. There can even be some fluff, the Sisters, protecting the Emperor’s faithful, called for help. While trying to save the citizens and the wounded, and giving them time to evacuate, the Sharks show up to give them aid. There alliance can even be called “Nurse Sharks”…

I know that I am probably the only one who laughed at that.

nurse-shark-hd-5-free

A Journey of 1000 Miles Starts with a Single Step

lotr2Howdy everyone, Severus here.  I have some important news to share with you.  In the near future, I will be taking a position in Auburn Alabama and moving away from Baltimore.  This, while great for me professionally, is very bad for me in terms of the hobby.

Why you ask?  Well, I went to college and professional school in Auburn.  In my 7 years there, I never met a single 40k player.  I tried to teach my roommate once, but it never grabbed him.  Granted, I was not super active in my search for a gaming community back then.  Regardless, it is a bit scary to think I have become so deeply involved in this hobby, and now I may lose the very community that it needs to survive.

I have a lot of 40k and warhammer miniatures.  I mean A LOT.  It is a hobby I love and there is so much I want to do with it still.  I have armies to finish building, armies to finish painting, conversion ideas, table ideas, terrain ideas, campaign ideas, the list goes on and on.  Granted, I will probably have less hobby time in the future with the demands of my new job  This is still a hobby I want to stay active in.  I find the little bit of hobby time I get each night is a great way to relax my mind.

So, what is a gamer to do when he moves to the land of no games?  Why, try to build a community of course!  I have reached out to one person who is involved in a card shop there.  He said there was a 40k community, but they are mostly basement and garage gamers.  There are no stores to my knowledge that stocks GW products or have tables available.  There is a game shop with an active community about an hour away from where I will be living.  If I can get some time on a weekend, a trip over there could be a good idea.  What I really want to do though is find local gamers and build a community.

That feeds into the next part of my plan.  I need a gaming space.  Ultimately, I am sure I could find an area in our home to setup a table if I needed to.  Problem is I don’t have a table.  I have a couple of folding tables that could work.  I have some old beat up GW terrain (mainly craters and trees).  I need to get some buildings and a table top.  I have toyed around with the idea of building my own.  I think I may invest in a Fat Mat from Frontline Gaming.

Finally, what can I do to stay in touch my gaming group in Baltimore?  These guys have been the best gaming group I have ever been a part of.  It is what has driven me so deeply into this hobby.  I have a few ideas.  Meeting up at conventions is probably the first idea I had. Adepticon or Nova Open or the LVO all sound like options.  Plus, if I truly am in a land of no games, a weekend away with the friends gaming every few months would be worth it.  Some guys have purposed road trips to see each other.  Also another great idea.  Finally, I stole and idea from Garagehammer.  Skype painting sessions.  A good way to chat and hobby.

So, what does this all mean for the future of the Blog?  I am not sure.  I want to stay active in the hobby.  Maybe keeping the blog going will be the motivation I need to stay active.  You can also expect to see myself taking to all forms of social media to start trying to find some gamer contacts in Alabama.  Including this blog.

All is no lost though.  I still have two months here.  Plenty of time to get some epic games in with everyone.  I even purposed and apocalypse game with all my orks against all the imperial forces my friends can field.  The last stand of Kaptain Klaw.  Until next time, this is Severus saying have a good one and take it easy.

Forgeworld Metalica Skitarii First Impressions

mech

Howdy everyone, Severus here!  I have been working on building up my little skitarii force.  I now have all the models (20 vanguard and 5 ruststalkers).  I have finished the assembly process and have starting in on the painting process.  Progress is slow, I am finding the hobby mojo is harder to come by as of late.  I have managed to get two games in with them though.

Quick recap about the lists.  The skitarii are intended to be a small allied force.  The parent force in both games were my Iron Hands.  The Iron Hands list is undergoing a few changes, so I won’t list it here.  The skitarii themselves are broken up into the following:

  • 10 man vanguard unit, omniscope, Alpha with Taser Goad and Phosphex Pistol
  • 10 man vanguard unit, omniscope, Alpha with Taser Goad and Phosphex Pistol
  • 5 man ruststalker unit, all with transonic razors and cordclaws, princeps with a prehensile data spike

My goal was to run things as cheaply as possible (points wise) while still keeping them WYSIWYG.  The vanguard alpha does not have the option for the radium carbine on the spruen (bad GW, giving me options without the bits), hence the close combat weapon and pistol (the cheapest combo available).  The ruststalker princeps is modeled with the data spike, so it goes in as well.

Now as for performance, this is only my first impression (two games is by no means enough to judge them by).  My general thoughts are they are a very finesse force.  They CAN NOT take a hit.  Being toughness 3 with a 4+ armor save means they will not stand up to a lot of fire power.  Feel no pain (6+ for the vanguard and 5+ for the ruststalkers) is a bit of a help, but the T3 means you will only be getting it against small arms fire.

To combat the squishiness of the force, they rules make them a very fast force.  The ruststalkers get +3 inches to there move, run, and charge.  The skitarii maniple (the force org you take them in) gives all of them crusader and scout (but can not outflank).  That means they can all re-position prior to the game and get some reliable runs to get into the best position.  In otherwords, you can move pretty well to try to keep these guys away from anything very dangerous.

The damage output is decent on the right target.  The vanguard are great at killing light infantry.  There special wounds on 6 always causing 2 wounds trick really can pile the hurt on a lightly armored unit. If it has a poor armor save and depends on cover, the omnispec and phosphex pistol really help.  I have not had much luck with them against high toughness targets (monstrous creatures).  I think if you want to go that road, you need to have 2-3 full squads focus on one.

Now, I hear the internet screaming at me “Plasma Calivers”.  And to you, I say NO.  Look at it this way.  They are 30 points a piece for the weapon.  The guy carrying it is a 9 point, toughness 3, 4+ armor save, infantry model.  Do you know anyone that will let that guy live long enough to get his 18″ range weapon into position?  The internet screams “Drop Pods”.  I say that breaks the fluff.  Skitarii don’t use transports, they have bionic legs.  I am looking to make a fluff force, not a WAAC force.  So no transports for them.

The ruststalkers seem really good in close combat.  I just have been rolling HORRENDOUSLY with them.  They can deal out a punch, but really can not take one in return.  The problem I am running into is that the ap2 really only gets going in the second round of combat.  You need to live that long with decent numbers to be worth it.  I think a 10 man squad would preform better than a 5 man.

Overall, I like where I am at with the Skitarii.  They are a good little base force.  I need to learn to use them better.  Ultimately, I would like to expand them into a large force.  I am not sure how though.  My hopes is that cult mechanicus and skitarii get rolled into one list under Faction Adeptus Mechanicus or something like that.  If not, I will be force to decide on expanding the skitarii with more skitarii or starting another small allied force of cult mechanicus.  What do you guys think?  Until next time, this is Severus saying have a good one and take it easy.