There Can Be Only One… A Recap of Born To Game’s Highlander RTT

Chapter Master Watts here! Today I am going to write about my day at Born to Game’s Highlander RTT. This was the first time several Legion Members showed up together and in Jerseys- so naturally we took a team photo

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Mike, Ben, Chris, Me, John(Huna)

The Event

For those of you unaware of the format, Highlander is a format that only allows one selection of non troop units per army. As a Space Marine player, I was all for this, because you know- Iron Hands. Speaking of which, lets have a look at my list.

My List

Lets start this with a disclaimer and a spoiler. Spoiler first, I won this event (Yay me! My first even tournament win) But because I did win this list- I want to make sure I don’t take credit for this list, I borrowed a lot of it from my friend Ken Knox, as I watched him pilot a list similar to this a while back. So, with that said – here is my list

Iron Hands Battalion
-Iron Pappy
-Techmarine
-10 Man Intersessor Squad with Stalker Bolters
-10 Man Intersessor Squad with Stalker Bolters
-10 Man Intersessor Squad with Stalker Bolters
-Primaris Apothecary- Upgraded to Chief Apothecary
-Relic Whirlwind Scorpius

Iron Hands Battalion
-Chaplain Dreadnought with Twin Lascannon
-Primaris Lieutenant
-10 Man Intersessor Squad with Stalker Bolters
-5 Man Infiltrator Squad
-5 Man Infiltrator Squad
-Thunderfire Cannon
-Relic Leviathan Dreadnought, x2 Storm Cannons, x3 Hunter Killers [Warlord]

I mad the Levi the Warlord of my army, and bought him an extra trait every game. He always had the 5+ Feel No Pain, and the other was depending on the game. The Cheif Apothecary had the bonus to his Feel No Pain and chased around those pesky Intercessors making them extremely frustrating to kill. Lets check out how my games went!

Game 1: Lincoln Kerstetter – Imperial Fists 

I was excited about this matchup- first off because Lincoln is a cool guy. I have played him once before and I ended up losing that game due to a Shield Captain getting shanked off an objective by rolling snake eyes, from combat attacks by Nurglings. I still tell that story, and this happened over a year ago. But most importantly all of Lincoln’s armies are BEAUTIFUL, including this one. Check it out,

Logans Fists

Its still in progress, but man that yellow pops

Lincoln’s list consisted of a bunch of scouts and Intersessors, a StormTalon, a Repulsor Executioner, some Eliminators, a Whirldwind with Vengeance Launchers and a Thunderfire Cannon. And he won the roll off to go first. Uh Oh. 

 

I did survive the first turn relatively unharmed, only losing 6 Intersessors and 3 infiltrators, and it went pretty downhill from there. The Leviathan got a hold of his Repulsor and picked it up, my intersessors – not liking the loss of their friends picked up 17 of his and the Scorp killed off his eliminators. I spent the rest of the game pushing up the table and ended the game controling all 5 objectives. Lincoln played the game smart however, and still scored well, with the game being a 37-19 win for me.

Game 2: Jesse Melvin – Guard

I had played Jesse once before, in a Mono Faction RTT, and it went pretty poorly for me. I was looking to pick up a win this game, and i felt good about it – if i went first. Which I did this time. Jessie rolled Hammer and Anvil for deployment

Jessies list had your usual goodies, Pask, Hammer of Sunderance Tank Commander, Basilisks (A unit of them to keep it highlander compliant), a Manticore and a big ol blob of Bullgryn. 

Knowing I went first, Jesse deployed all of his armor on his back line, staying away from the range of my stalker bolters and Leviathan for at least a turn. Me knowing i went first, I deployed my army extremely aggressively, Scorp included. 

I can’t stress this enough – my dice were superhuman this game. A mix of hot dice rolling and smart placement of minis, I picked up all of his indirect fire top of turn 1, and by the end of turn 2 I had pretty much killed everything that was a threat to me, I spent the rest of the game hugging Bullgryn with Intersessors, and holding objectives, while slowly picking off infantry to make sure i scored kill more and hold more all game. The final score was 39-14 my favor.

Round 3 (Top Table) Rob Triplett – Red Scorpions (Raven Guard)

I wanted nothing to do with this matchup. Literally nothing. I have played a list like this before and let me tell you, I did not like it. It hurt all over. This list featured a 6 man unit of Assault Centurions, 4 Grav centurions, and Carab the Risen. I know if this list goes first, Carab and the Assault Cents are in my face top turn 1 and it was feels bad mode from there. Naturally- he rolled to go first. Crap. I rolled deployment, and got Dawn of War again, which was fine – i guess, he was going to be all up in my face anyways. I realized, if i survived top of turn one I should be OK.

He forward deploys scouts all over, grabbing all of the objectives he can. I make sure to buy my Warlord Leviathan Student of History, and place him and my chaplain dreadnought next to each-other on the tip of my deployment zone. After that, i constructed a giant box made of interweaving Intersessors, Infiltraitos and characters to prevent being tri pointed by cents. The plan is simple. Rely on my dreadnoughts to be durable and have my chaplain fight back killing as much as he can before he died, and the Leviathan running away with student of history. 

Top of turn 1 hits. My chaplain gets the +1 damage song off, making his fist 4 Damage- One Centurion per swing if im lucky. He does all of his pregame movement, and surprise surprise, there are 6 Assault Centurions and Caran in my face. Great.

Ouch

Oh man.

His shooting starts, he kills all of the green marines on the left side with the centurions, which is fair and to be expected. The, the charge from hell happens. Carab has the Warlord trait to ignore overwatch, so he charges into everything he can. He gets the charge off and runs into my Warlord Levi, and all of the green infantry on the right. Keep this in mind, as this is important for later. The centurions charge the Levi and my Chaplain dreadnought. I use the stratagem to hit on 4’s in overwatch, to which Rob uses Trans-human Philology so I can only wound them on 4’s. I successfully kill one of the Centurions in overwatch, and the other 5 make it in. Now it begins.

Rob knows my Leviathan is going to run away if he doesnt hit him first, so he activates Carab to swing into my Leviathan, i chose not to use the half damage strat on him. He is already Iron Stone’d and has a 5++ feel no pain, im going to ride on that. He winds up wounding my Warlord 5 times, and i make 4 of my 4+ invulnerable saves. Holy crap. 

Now is the time for action. I interrupt with my chaplain dreadnought. Who swings in to and kills off 2 more of the centurions. The centurions activate, and beat the shit out of my poor Chaplain, but he is able to hang in with 1 wound. I use my infiltrators who Carab also charged, to get into base to base contact with him, locking him in so he couldn’t fight twice and chase after my Warlord. Unfoturnatly, it isnt enough to stop the remaining centurions from getting into him when he piled in to fight a second time. This time, he did kill the Chaplain Dread and put some damage on the Leviathan. On death I had my chaplain fight again. He kills 2 more centurions. Leaving him with only one, who was about to be alone in the open. This feels alot better for me. 

My turn, i get my warlord out of combat with the Centurion, and make the choice to leave my infiltrators in combat with Carab. He had 5 attacks, and they had a 5+ invulnerable. If they could survive combat this turn, it should keep Carab from charging me his turn. I double fire my thunderfire, heal my warlord, and use intersessors and the Scorp to basically kill all of his scouts and that last pesky centurion. Now for the gamble. Will i survive combat with Carab?

I did. I lost 3/5 guys, but was able to hang in there and keep him from charging. So I thought. Rob’s turn 2 starts, he brings in his Grav Centurions from reserve, and in his psychic step, he Shadow steps Carab out of combat. Oh. Because of the infiltrators, Carab still isn’t in charge range, but he does have guns to shoot now. He unloads into my warlord, who with the Iron Stone and half damage stratagem, he survives. He has no charges to make, so it passes to me.

My turn 2 basically ended the game. My Leviathan was able to kill Carab on his own, and the Scorp killed off his Centurions, by itsself. This was crippling to Rob’s army, as it allowed my army to run around and take objectives and chase down and kill his remaining characters. The game ends at a 30-20 win for me. I couldn’t believe it. To Rob’s credit, he was a great sport. 

 

And that’s it! I finished the day in First place! Glory for the Legion! Which was really exciting. 

That’s about all I have for today. Keep an eye out, I have 2 GTs and an RTT coming up in March so be prepared for more battle reports from me. Hopefully including more pictures and me actually keeping track of secondary’s and the like. 

Thanks for reading, Chapter Master Watts out.

A new author appears! An introduction and summary of the Legions jump into competitive play

A Primarch is reborn! Marines got taller, and all of the sudden Iron Hands are popular! 8th edition has been a blast, and I am here to write about it.

Greetings! This my first post on the site and I am excited to be a part of it. My name is JC- or as I will go by on here, Chapter Master Watts. In this post I want to cover 3 things

1) Who am I?

2) What is the Legion up to?

3) Where I see things going from here for both myself and the Legion

Number 1: Who am I?

I have been a member of Critical Hits wargaming community and the Legion for a while. If you have been to the store before, you have probably see me. My main army are the Salamanders, my pride and joy. From a hobby aspect they are not the best painted army I own- but they’re my first and I have over 10,000 points painted- easily my biggest accomplishment.

Green Bois featuring my armless Levi

I am also working on a Ryza AdMech Force, and a Flesh Tearers army at the same time. But without a doubt my best work of my collection are my Imperial Knights of House Hawkshrowd

I have a big fondness of big point games and will happily spend all day playing any points value. I could post a picture of my ugly mug but I’ll save you that horror until later in the post. In the last 18 months I have taken the plunge into competitive 40k, and to be honest I’ve enjoyed it a lot. It took some prodding from Ivan, the local TO but I took the plunge and its been an overall great experience, the DelMarVa area had a fantastic 40k community and I am glad to be a part of it. I travel a-lot with the other Legion members to events, which leads to…

Part 2: What is the Legion up to? In the first part where I talked about me I mentioned getting into competitive 40k, I wasn’t alone. I grabbed a few of the players from Crit and we formed a team. I wanted to represent where we came from so we took the name of the 21st Legion, had some jerseys mad and we jumped in!

Myself (Left) and Battle Brother Chris (Right)

As of right now, the team roster as follows: -Myself, as Team Captain -Mike Aigner and ShoreReaper as CoCaptains -Josh Huna -Ben Schanck -Chris Holdridge -Sam Frey -Jason Rumer -Brent Hitchcock -Christian Benware -Rob Sollars -John Lippins

Serverus may be in Alabama, in another team- but he is one of us far as I am concerned. However, I hereby challenge his new team to finish higher than us this year. We’re coming for you Dangli Boyz.

2019 was a great starting year, Mike won the Battle in the Warp Major GT in Richmond, and both he and I have preformed well at local events as well. I really feel like the Legion is prepared to make a splash this year, i have already had a few solid scores this year, taking Second at Titan Games and Hobbies Valentines RTT and Taking 16th in a Major. Tomorrow myself Mike, Josh and Ben are heading up to the Find the One For You RTT, in Middletown Delaware which is going to be a blast. Which is guess is a good segue into,

Part 3: Where I see things going from here for both myself and the Legion

2020 is going to be a blast. The 40k community in our area is alive and healthy as ever and I’m jumping in. Coming in May I will be taking over as TO for Bel Air games, and will be hopefully publishing battle reports for all the events I go to for the year. Starting with ‘Find the One For You’ As for the Legion, I want to grow the team and continue to have us show up to events, and hopefully do well. But most importantly I think that The Legion of Extraordinary Gentleman will finish the 2020 ITC season higher than the Dangli Boyz. This is going to be a fun year and I am excited to be sharing our adventures with you! Chapter Master Watts signing off

Spawn of the Void – Arriving in Barraman

The following the the pre-game narrative for a campaign entitiled Spawn of the Void.  To read the prologue, click here.

ork_space_hulk

The Indomitable Zeal translated back to real space with a shudder and a groan.  Sometimes Shamus thought the old cruiser was not going to make it through the harsh contact with real space.  But such doubt was not handled with compassion by Inquisitor Francisco.  Shamus and the other members of the Inquisitors retinue gathered in the ships main holodeck.  It was finally time for the inquisitor to fill them in on just what monstrosity they were facing this time.

Donivan and Arthur joined Shamus at the edge of the table.  He had grown to like the two fools over those long weeks in the warp.  Arthur was a marksmen, which meant he preferred to keep the enemy at a distance.  And Arthur considered most people enemies.  Donivan on the other hand was the group’s expert scout.  A previous life spent stealing and avoiding the Arbites had left Donivan with a skill set that even the fabled Tanith regiment would admire.

As the three were about to get into their usual banter, Inquisitor Francisco entered the deck.  Tapping a few controls on the side of the holo projector, the machine flickered to life.  “This gentlemen, is the Damocles Gulf”.  With a few more adjustments, a little blue indicator popped onto the image.  “And this is our current location” Francisco added.  The image zoomed into to show them the system they emerged into.  “We have exited the warp in the Barraman System.   This system is just on Imperial side of the of the ongoing Damocles Campaign, so we should hopefully avoid any contact with the blasted Tau.”

Another icon popped onto the image, this time in red.  “And that is the Spawn of the Void.  It is currently drifting through the system near Barraman VI.  Our projections put it coming into the gravitational pull of the planet.  This doesn’t pose much risk to the hulk, but it will slow its drift for approximately 12 hours.  That is our chance to safely get on board, reach our objective, and get out.”

Arthur couldn’t bite his tongue any longer, “And just what is our objective Francisco?  Why the hell are we skirting a full scale war with those blasted Tau to try to get onto this bloody hulk?  The damned thing is probably crawling with orks.  This sector is loaded with them.”

Francisco turn his stare to Arthur.  “Because this ‘damned thing’ has the ability to produce a signal that not even the most skill mechanicum adept or astropath can replicate.  Imagine the ability to send messages across the imperium.  Messages that are reliable.  Messages that arrive within hours of transmission, not weeks.  Imagine what we could do with that technology. “

“My previous scans of the hulk located a dozen sources of the signal.  These sources are scattered thought the hulk in large chambers.  We will need to locate these sources and find a way to remove them from the hulk.  Once aboard, we will place these devices into stasis chambers for safe transport away from the system.”

“Sounds like another job for me” Donivan chimed in.  “Shouldn’t be too much trouble.  Those hulks have a similar setup to the under hive I grew up in.  All twisted metal passages.  This should be a walk in the park.”  Everyone at the table glared at Donivan.  The fool probably just killed them all by saying that.

Something seemed off to Shamus.  “What’s the catch Francisco?  You mean to tell me that there is some machine on this hunk of metal that can send signals across whole sectors and we are the only ones smart enough to find it?  You have the devil’s luck Francisco, but even you are not that damned lucky.”

Francisco turned to Shamus, “You’re right.  We aren’t the only ones who have come to wrestle this prize from the grip of the hulk.  We aren’t even the only ones from the Imperium that have come.”  Once again, Francisco adjusted the holo projector.  Symbols began to pop up all over the system.  Symbols representing orks proliferated the screen.  Scattered amongst them were symbols for eldar, tau, necrons, tyranids, and many other imperial forces.

“Why are they all waiting” Donivan asked?

“They are waiting for the same window we are” responded Shamus.  “We are going to have to fight our way to the hulk.  And probably fight our way through it.  Doesn’t make much sense for us to be fighting the other imperial forces though.”

Francisco sighed.  “Some of our brothers seek to destroy these broadcasting devices in their ignorance.  Others, more radical elements, seek to claim them as a personal prize.  Something to use to boost their own success while other parts of the Imperium suffer.  It is our jobs to save them from their selves.  By force, if necessary.”

Diving into a New Realm

Howdy everyone, Severus here.  I haven’t done much writing lately because frankly I haven’t done much gaming lately.  I have worked on a few painting projects, mainly getting the Iron Hands Librarius up to speed.  This past weekend though, I finally had a chance to game.  And as fate would have it, I actually gave Age of Sigmar a try this weekend.

This spark for this new venture was two fold.  First, I have a decent size Vampire Counts army, around 200 models painted up.  This poor army has been relegated to collecting dust on a shelf.  There was still stuff I wanted to add to the army (because I love painting them), but had no reason to.  Second, the General’s Handbook came out recently, solving my problem with balanced pick up games.  There had been a growing interest in our gaming group at Moxie Games, so it was time to give it a shot.

I managed to get 3 games in over the weekend.  Two games against ogres and one against stormcast eternals.  I won’t get into the nitty gritty of the games, but I would like to give my overall impression of the rules and the death rules.

The game as a whole seems pretty straight forward.  The turns flow well and the match game missions made for an interesting balance.  I think the 4×4 board for vanguard armies is a little cramped, which hampered my ability to maneuver.  It seems the biggest issue with the rules is interpreting what isn’t said.  Like rolling charge range and then deciding your target.  Combine that with some preconceptions that are a hold over from 40k/8th ed fantasy (like no longer consolidating), and it I spent a fair amount of time looking through those 2 pages of rules.

I enjoyed the games, but I definitely have some adjusting to do.  I was tabled all 3 games.  I don’t think my opponents had unfair lists, or that the points were not balanced. I did not utilize my points well and had a few units that were basically dead weight.  My first game I lost a 30 man blob of zombies after making a foolish charge.  All of my games, I felt I used my heroes very ineffectively.

The death army itself has some big changes that I am not used to.  The theme is still the same, units with poor saves but methods of reviving dead models.  The difference being is that none of the summoning powers actually can add models to exhisting units.  All of the resurrections come from within the units via banners during the hero phase.  Some units have ability to heal wounds through damaging units in combat.

The terrorghest has seen an interesting improvement.  It still has it’s scream that can devastate units with lower bravery (formerly leadership).  But not it is actually pretty good at combat.  With some lucky rolling, it manage to kill the ogre tyrant in one round of fighting.  I used to try to avoid combat at all costs with that thing, but now I might not.

Foot slogging heroes seem like a bad idea.  Heroes cannot hide in units any more, so they have a bigger risk of getting singled out with shooting, arcane bolts, or combat.  The foot sloggers are relatively slow and not that hardy (5 wounds with a 4+ save for the most part).  Heroes on monsters gain a lot of additional wounds and faster movement speeds.  Spamming cheap foot slogging heroes might be another viable tactic.

Screening units and fast moving harassers are also a good choice still.  Cheap units to bubble wrap more elite units help to ensure the elite units only engage in the combats they want.  Fast moving harassers are good at getting around to isolate heroes and engaging with support units to disrupt them.  Dire wolves are great at this.  Zombies are a good cheap screen.

I have started working on rebasing the army.  I know that technically I could leave my army on their square bases, but I like the look of rounds.  Plus I sort of don’t like the scheme I choose for the death army.  I am going with a drab gray theme with snow and maybe a little blood splatter for contrast.

I have also started work on few more painting project.  I have ordered the Skeleton Horde box, I have always wanted Mannfred.  Now I shall have him. I also have a unit of vargheists and a unit of blood knights that I want to work on.

So, I think this a good place to leave things.  I am hoping to get a few more games in next week.  Until next time, this is Severus saying have a good one and take it easy.

Kaptain Klaw’s Review of the Great-Waaaagh Band

Ork_Freebooterz_WarbossOy!  Listen up ya bunch of lazy gitz!  Da Kaptain iz back to tellz ya about da new shinzy, da Great-Waaaagh Band detachment!  Da hummies over at GW wentz and updated da Waaaagh! Ghazghkull supplement.  Da Kaptain got his klaw on da book and iz here ta give ya hiz thoughts on it.

Da big thing dey did waz organize all da Waaagh Ghazghkull formations into one of demz decurion style thingz da space robotz have. Dey call it day Great-Waaagh Band detchment.  It haz all da same special rulz from da previous Ghazzy detachment.  Dat includez dat da warboss haz to challenge and dat you add 2 to da mob rulez rollz.  Even da 3+d3 hitz iz still dere.

Da benefitz for da detachment iz dat if your warlord iz a warboss, den you getz a free waaaagh every turnz.  Da other benefitz iz dat if ya have a mob of boyz with 10 or more modelz, dey get da hammerz of wrath on da charge.  Da free waaaghz iz da best benefit!  Dis letz da boyz really get to da krumping fast.

Now, fur da most partz, da auxillary detachment are all da same from the older version of da Ghazzy book.  Da big stand outz are da Blitz Brigade, Ghazzy’s Bullyboyz, and da Dakka Jet Skwadron.  Der are a few other auxillaries dey added, mostly optionz for takin da fast attack or heavy supportz choices as a detachment.  No cool special rulz.  Dat makes a sad Kaptain.

Da other big compenent iz da core formations dat dey added.  Dey are da Waaagh-Band and da Goff Killmob.  Da special rulz dat are added from dez formations are not dat good.  Da Waagh-Band is completely replaced by da Great-Waagh Band detachment rulz.  Da Goff Killmob getz to re-rollz dere charge rollz.  So da choice for which one iz bestz for yer WAAAAAGH iz based on da contentz.  Da Kaptain likez da Waagh-Band.  Loads of boyz, a few nobz, and a Warboss (Da Kaptain gotz to go somewherez) make for a good start.

Now dere iz a bitz of a problem with da Great-Waagh Band detachment.  If da warboss diez, den da whole free waaaghz thing fallz apart.  So ya gotz ta make sure dat boss iz dead ‘ard.  Ya evenz needz ta uze your orky kunnin.  Wit da all in me headz, Da Kaptain haz made diz list az an example of whatz da detachment can do.

Great Waagh-Band Detachment 1850 pts

  • Command Choice
    • Big Mek, Mega Force Field, ‘Eavy Armor
  • Core Choice
    • Waaagh-Band
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Gretchin – 10 with Runtherd
      • Meganobz – 3 with killsaws and Battlewagon
      • Mek
      • Warboss – Cyborg Body, Da Lucky Stikk, Mega Armor
  • Auxillary Choice
    • Dakkajet Skwardon
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss

Dat iz what da Kaptain haz come up with so far.  Da dakka jet getz Tank Hunter against other flyerz.  Da also get da extra shotz from all da free waaghz.  Da boyz in da trukks will be able to get stukk in fast with da waaagh.  Finally, da meganobz, da warboss, da mek, and da big mek getz in da battlewagon and go off to find da biggest and da best fight.

So, what do ya gitz think?  Doez da new detachment get ya orky juices flowing?  Or are ya a puny hummie?  Until next time, diz iz da Kaptain sayin’….WAAAAAAAAAAGH!

Weekend in Review

Well, this was a rough week for my Warhammer record and me. My Carcharodons faced my Tyranids (not played by me) and lost. My Alpha Legion faced the Sisters of Silence…. I mean, Sisters of Battle… and lost. It was a fun and productive weekend though, so I count that as a win.

In the first game, I loaned my Tyranids to my opponent since he flew out from California (for some sort of training) and didn’t bring his Army. Since I hardly ever face the Nids, I asked him if I could be the Sharks. I wrote a pair of lists that were moderately competitive, but I hindered my side by not taking drop pods or Grav-centurions. Ok, I admit he didn’t have the toughest list either, so I would say it was a fair match.

I forgot how fast those Nids could move. It was a blood bath. I thought a good tactic would be to wait for him to come to me as I shot at him. And it might have worked if the sharks could actually hit something. Before I knew it, Raveners were in close combat shredding my army. I felt brave and charged the Swarmlord with my Captain and his command squad. They did tie the swarmlord up for a while, but in the end they just couldn’t stand up to that many attacks (11, right?). Sorry, inside joke.

In the end, I just couldn’t score enough Tactical Supremacy cards to be competitive… which leads us to game two.

Sister of Battle or an Alpha Legion Saboteur?

Sister of Battle or an Alpha Legion Saboteur?

Sisters of Battle vs. the Alpha Legion. 40K vs 30K… but it is the Sisters, right? Well, maybe not. While the Alpha Legion did have some good moments, they just didn’t hold up. The Saboteur destroyed an organ grinder (Exorcist) on the turn it came in. Headhunters did work with their AP3 (semi-rending?) shots. Dynat slayed Celestine twice in close combat thanks to his Thunder Hammer. But I was using the Tactical Supremacy again (damn those are tough to score) and while I had an amazing turn one (scored 8 points), the rest of the turns were a struggle to score anything. In the end I had 13 points while my opponent had over twenty (using the regular tactical cards). In the end I had about 5 headhunters left, Dynat, and an Apothecary left on the board.

On the hobby side of things, I managed to build 9 of my 10 Headhunters for my Alpha Legion. I even managed to paint one almost to finish. So, again, with the fun that was had, and the painting and building that was done, I would declare this a successful weekend.

Heavy Bolter Headhunter

Heavy Bolter Headhunter

Status update and future plans

So, blog #2 will be a quick update on where I am with my armies, and what my future plans on with them.

Tyranids:

My army of choice, which I will admit has not been chosen much this year. I have played them a couple times, but nowhere near as much as I did last year. I have painted a large portion of my army, but I still have a long way to go. The Malenthrope has been finished, but I haven’t even truly started with the sky-slashers. I’ve partially built one. They are a pain in the ass, all those tiny legs having to be glued on individually.

The Sky-slashers should be next on my list of things to complete. However, I still have some warriors that I want completed, as well as a unit of Zoanthropes. I am not sure what will come next, but I hope for a new GW release. I could use some good formations, and a decurion style detachment.

Tau:

That right, I still own a Tau army. I have sold part of my collection recently. Not much of my army was sold, but a small part that I never use. Not like I use much of what I have. For the future, all I plan is on getting a game in with them. I don’t plan on expanding on the army, even with all the new units that have been released. Which, with their formations, are bloody awesome. I have also given up on the Piranha based army. 15 of them is just too much.

Carcharodons:

I have moved forward with a lot of my painting on this army. Also completed some of the transfers as well. I am happy with where this army is going. I have also been getting a lot of games with the sharks. I have been fairly successful with them, but I still need practice. (Heck, I lost a close game yesterday thanks to Tyberbos being punted by an Imperial Knight).

As for the future of my sharks, I want to finish some of my command squads (and yes, this is plural) and the rest of the army. I would love to have 2000 points fully painted and transferred, but that is going to take time.

Random Scout WIP

Random Scout WIP

Dark Eldar:

Ah yes, another army that rarely sees the table, although they do see the table more than the Tau. This is an army I play for fun because the 2K points list I bought and built is terrible. It is meant purely for fun.

I have no plans on expanding the army, I am happy where it sits right now. I do plan on starting to paint them again, but this is getting a low priority. At least everything is primed.

Sisters of Battle:

My latest addition to my 40K army set. I bought a small force that will slowly be allied into my Carcharodons. I have just enough to field the allied force how I want them. I have even fully painted a small portion of what I own. I really enjoy painting them, and I want them on the board soon. These will be expanded upon down the line, I just do not know what to get, or when to get it. The next step is to strip some of these sisters (get your mind out of the gutter).

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 Alpha Legion:

Ah, my 30K/40K random army. This has become my current priority. I have been playing them against both 30K armies and 40K armies. There is so much I want to do with this army; I just have to keep going.

Severus came up with the idea that I should paint one legionnaire from every Legion to be the saboteur. I have only five legions left to complete. I also ordered a Fire Raptor, 10 Headhunters, and a bunch of shoulder pads to complete more of this army.

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Necrons:

SOLD! I have one model left that I wanted, but the rest have been sold!

Dark Elves:

Shhhh! Don’t tell GW, but thanks to their move to Age of Sigmar, I decided to use my elves for Kings of War. This sudden move to a new game has motivated me. I have been painting one of the units, and even I have to admit that I like how it looks. It still has a way to go, but I plan on starting to play KoW soon. I need to learn to play.

I have no plans on expanding the army right now, but I should use the army since I have invested so much into the army.

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 General Hobbying:

I have seemed to slide into becoming a hoarder of books. I ordered all of the GW Campaign books, and have even gotten a couple of the FW book as well. I also ordered a tile for Zone Mortalis, but this is mostly for display purposes.

 

That’s all for now. I shall return again soon.

 

And maybe we can get Severus blogging again… if he’s not too busy with his life as a professor.

Moving on to the next life stage of gaming

Howdy everyone, Severus here.  You probably have not heard much from me over the last few months for a good reason.  I moved to Alabama and started a new job.  This job is VERY demanding of my time.  To make matters worse I went from having a good gaming store 5 minutes away to one almost an hour away.  In short, my gaming has come to a halt.

Yet despite the fact that I have been out to game twice since June, I still am interested in the hobby.  I have slowly started work on some Iron Hand Bikers and a Bike Chapter Master.  I know, it’s a douche squad.  But the gaming group I ran into at the new store is a much more competitive group than I am used to.  Not a bad thing by any means, I just need to adjust my lists.

Over this past weekend, I had the urge to pick up a Storm Eagle.  Forgeworld is having a free shipping on 100 pound orders until the end of the month.  I have NO use for a storm eagle other than horus heresy.  I know no heresy gamers here in Alabama.  Yet I still want that lovely flyer.

Then today it came to me.  I am entering into a new life stage of being a gamer.  Work is much more important in my life now, and family and friends are taking up much of my spare time.  My gaming time is no longer focused on building lists and playing games.  It is focused on reading books and painting.  I am becoming the Adult Hobby Gamer (AHG).

I had seen AHG’s before.  They came out once every few months when they could get away.  Their lists were never updated to reflect the current meta.  They played when they could to have fun.  They hobbyied when they could to make cool looking models.  Their models live on shelves in cool dioramas, not in travel cases.  The best part is they still seemed to be enjoying themselves.

So I embraced my new life stage.  I started unpacking a few models and laying them out on the shelves today.  Only painted models that look good together.  I am making some slow progress as a biker holding a grav gun.  And I am really really close to ordering that storm eagle.

It feels good.  I am not fighting to be something that I am not.  I will build stuff I like, and paint stuff I like.  I will hobby when I have the time and the mood strikes me.  Games will be few and far between, but when they happen they are epic.

So there you have it.  How many of you have been through the transition to Adult Hobby Gamer?  What did you change with your hobby?  Until next time, this is Severus saying have a good one and take it easy.

I Caved: Part Two

Last week I wrote about how I caved and decided to build myself a command squad on bikes without play testing them. I have now played them against the Tau twice, and lost both games. They were mostly unproductive. Actually, a command squad of sisters with the feel no pain rule lasted longer in the second game. However, I will continue to play the command squad with my sharks. I will probably drop the banner, but keep the squad.

Now I have decided to cave again. I have caved to the whims of GW.

Today I have started to rebase the Carcharodons on the 40mm (edit: meant 32mm) bases. I like the new sizes, I think they better represent the size of the marines. But how does one do this? Severus bought new bases that one can drop the old ones into. A little texture paint covers the cracks, and you are good to go. I decided to go in a direction that the Lord Primarch talked about. I cut the rims off of the bases and glued what was left onto a 40mm (yea…. 32mm again) base. I think it is a good start. The slight increase in height is barely noticeable, and again, once you add some texture, you can hide the changes. Here are some photos of how I started this.

rebase 1

rebase 2

 

 

rebase 3

rebase 4 rebase 5I apologize for the poor lighting, but I believe you get the idea. The models do not stand any taller than a model on a normal base. Sure, you could shave a little off the bottom to make them closer to the correct height, but I decided to take the lazy mans way out. I a just starting this, but maybe now I can focus on my Carcharodons and take a break from the Tyranids…