Weekend in Review

Well, this was a rough week for my Warhammer record and me. My Carcharodons faced my Tyranids (not played by me) and lost. My Alpha Legion faced the Sisters of Silence…. I mean, Sisters of Battle… and lost. It was a fun and productive weekend though, so I count that as a win.

In the first game, I loaned my Tyranids to my opponent since he flew out from California (for some sort of training) and didn’t bring his Army. Since I hardly ever face the Nids, I asked him if I could be the Sharks. I wrote a pair of lists that were moderately competitive, but I hindered my side by not taking drop pods or Grav-centurions. Ok, I admit he didn’t have the toughest list either, so I would say it was a fair match.

I forgot how fast those Nids could move. It was a blood bath. I thought a good tactic would be to wait for him to come to me as I shot at him. And it might have worked if the sharks could actually hit something. Before I knew it, Raveners were in close combat shredding my army. I felt brave and charged the Swarmlord with my Captain and his command squad. They did tie the swarmlord up for a while, but in the end they just couldn’t stand up to that many attacks (11, right?). Sorry, inside joke.

In the end, I just couldn’t score enough Tactical Supremacy cards to be competitive… which leads us to game two.

Sister of Battle or an Alpha Legion Saboteur?

Sister of Battle or an Alpha Legion Saboteur?

Sisters of Battle vs. the Alpha Legion. 40K vs 30K… but it is the Sisters, right? Well, maybe not. While the Alpha Legion did have some good moments, they just didn’t hold up. The Saboteur destroyed an organ grinder (Exorcist) on the turn it came in. Headhunters did work with their AP3 (semi-rending?) shots. Dynat slayed Celestine twice in close combat thanks to his Thunder Hammer. But I was using the Tactical Supremacy again (damn those are tough to score) and while I had an amazing turn one (scored 8 points), the rest of the turns were a struggle to score anything. In the end I had 13 points while my opponent had over twenty (using the regular tactical cards). In the end I had about 5 headhunters left, Dynat, and an Apothecary left on the board.

On the hobby side of things, I managed to build 9 of my 10 Headhunters for my Alpha Legion. I even managed to paint one almost to finish. So, again, with the fun that was had, and the painting and building that was done, I would declare this a successful weekend.

Heavy Bolter Headhunter

Heavy Bolter Headhunter

Status update and future plans

So, blog #2 will be a quick update on where I am with my armies, and what my future plans on with them.

Tyranids:

My army of choice, which I will admit has not been chosen much this year. I have played them a couple times, but nowhere near as much as I did last year. I have painted a large portion of my army, but I still have a long way to go. The Malenthrope has been finished, but I haven’t even truly started with the sky-slashers. I’ve partially built one. They are a pain in the ass, all those tiny legs having to be glued on individually.

The Sky-slashers should be next on my list of things to complete. However, I still have some warriors that I want completed, as well as a unit of Zoanthropes. I am not sure what will come next, but I hope for a new GW release. I could use some good formations, and a decurion style detachment.

Tau:

That right, I still own a Tau army. I have sold part of my collection recently. Not much of my army was sold, but a small part that I never use. Not like I use much of what I have. For the future, all I plan is on getting a game in with them. I don’t plan on expanding on the army, even with all the new units that have been released. Which, with their formations, are bloody awesome. I have also given up on the Piranha based army. 15 of them is just too much.

Carcharodons:

I have moved forward with a lot of my painting on this army. Also completed some of the transfers as well. I am happy with where this army is going. I have also been getting a lot of games with the sharks. I have been fairly successful with them, but I still need practice. (Heck, I lost a close game yesterday thanks to Tyberbos being punted by an Imperial Knight).

As for the future of my sharks, I want to finish some of my command squads (and yes, this is plural) and the rest of the army. I would love to have 2000 points fully painted and transferred, but that is going to take time.

Random Scout WIP

Random Scout WIP

Dark Eldar:

Ah yes, another army that rarely sees the table, although they do see the table more than the Tau. This is an army I play for fun because the 2K points list I bought and built is terrible. It is meant purely for fun.

I have no plans on expanding the army, I am happy where it sits right now. I do plan on starting to paint them again, but this is getting a low priority. At least everything is primed.

Sisters of Battle:

My latest addition to my 40K army set. I bought a small force that will slowly be allied into my Carcharodons. I have just enough to field the allied force how I want them. I have even fully painted a small portion of what I own. I really enjoy painting them, and I want them on the board soon. These will be expanded upon down the line, I just do not know what to get, or when to get it. The next step is to strip some of these sisters (get your mind out of the gutter).

image3

 Alpha Legion:

Ah, my 30K/40K random army. This has become my current priority. I have been playing them against both 30K armies and 40K armies. There is so much I want to do with this army; I just have to keep going.

Severus came up with the idea that I should paint one legionnaire from every Legion to be the saboteur. I have only five legions left to complete. I also ordered a Fire Raptor, 10 Headhunters, and a bunch of shoulder pads to complete more of this army.

image4

Necrons:

SOLD! I have one model left that I wanted, but the rest have been sold!

Dark Elves:

Shhhh! Don’t tell GW, but thanks to their move to Age of Sigmar, I decided to use my elves for Kings of War. This sudden move to a new game has motivated me. I have been painting one of the units, and even I have to admit that I like how it looks. It still has a way to go, but I plan on starting to play KoW soon. I need to learn to play.

I have no plans on expanding the army right now, but I should use the army since I have invested so much into the army.

image1

 General Hobbying:

I have seemed to slide into becoming a hoarder of books. I ordered all of the GW Campaign books, and have even gotten a couple of the FW book as well. I also ordered a tile for Zone Mortalis, but this is mostly for display purposes.

 

That’s all for now. I shall return again soon.

 

And maybe we can get Severus blogging again… if he’s not too busy with his life as a professor.

First Tournament of the Year

Hello all, Shorereaper here, and it has been a while. While I really should start my return to blogging with a “What have I been up to while I was gone” I am instead going to summarize a small tournament I entered today. I hope this will be my triumphant return to blogging, after taking months off, but I am not making any promises.

First, I will start with a brief summary of the rules of the tournament. It was an escalation tournament, with round 1 being 500 points, round 2 being 1000 points, and round 3 being 2000 points. You were allowed 1 CAD, no allies or formations, and no Lords of War. Your 500-point list had to be included in your 1000-point list with now changes, and the 1000-point list had to be a part of your 2000-point list. So, if you had 7 Tac marines with a Melta gun in your 500 point list, that until would be in the 1000 and 2000 point list with no changes. It made for some interesting list building.

Most of my Painted Nids... and three random objective markers

Most of my Painted Nids… and three random objective markers

The three missions were as follows:

Round 1:
Table size: 4×4
Deployment: Dawn of War
Mission: 1 Objective will be placed by each player in their own deployment zone, 1 objective placed in the center of the table (which functions as a relic with all of the Relic special rules). The Relic is with three points; the other objectives are worth 2 points each.
Secondary Objectives: Slay the Warlord, Line Breaker

Round 2:
Table size:
6×4
Deployment: Clash of the line (Arrowhead. Short Table edge, form a triangle, furthest point is 24 inches from the center of the short table edge).
Mission: Players set up 5 objectives in “No man’s land” following standard objective deployment rules. These objectives are scored at the start of the player turn and gain the controlling player 1 point.
Secondary Objectives: Slay the Warlord, Attrition (Army which has destroyed the most enemy units gains a victory point)

Round 3:
Table size: 6×4
Deployment: Dawn of War
Mission: Crusade (each objective is worth 3 points)
Secondary Objective: Slay the Warlord, Line Breaker, Last-man standing (The army with the most surviving units gains one additional victory point)

Ok, now onto the “amazing” lists I decided to field. My 500-point list consisted of a Flying Hive Tyrant with 2 twin-linked devourers w/ Brainleech worms, 2 units of 10 Termagants, and an Exocrine. This was probably my most competitive list. At the 1000 point level, I added the Swarmlord, a Hive Crone, and 2 Biovores, and this is where my list started getting a little wacky, and not all that competitive. Though, at 1000 points, two flying MCs are pretty tough… or should have been, but I will get to that later.

At 2000 points, I thought I wrote a list that was more fun than competitive. Added to the 1000 point list was a full Tyrant Guard Brood to make the Swarmlord a little more survivable. I also added an Haruspex, a close combat MC that isn’t all that good at close combat. 2 Pyrovores… yea, I have no idea why. A venomthrope to give some units a cover save. Next I added a full brood of Raveners with rending claws because I love playing them and they are so very pretty. And the last addition was a Trygon Prime with adrenal glands. The theme was for my army to be fully painted and fun. Not so competitive.

My first round was a bye, but I got to play my 500 points against the Whit (the store owner) and his Chaos Marines. My two termagant squads fled off the board after failing a synapse check, and the Flying HT periled causing himself a wound. However, the only wound not cause by me on my own army was against the Exocrine in Close Combat. Really it was a fun, if silly game.

Load survivors of the 500-point game.

Loan survivors of the 500-point game.

My second round paired me up against the Tau player. This did not go well. He had a unit of three Skyrays, some broadsides, and 2 breacher squads. I know he had other units, but these three wrecked me. The Flying HT was hit with 12 missiles and just disappeared. A breacher squad shot the Swarmlord in the face, eliminating my other synapse creature. Everthing else seemed determined to fail leadership tests and just plant themselves on the board. I wasn’t tabled, but it was a bad loss. It was not a close game. I did score some points, but not enough to really call it a close game.

An Eldar army I never had to face.

An Eldar army I never had to face… thankfully.

Round three was a bit of a surprise. Space Marines arrived via Drop Pod in my face. Neither of us thought we were going to have a good game. My opponent used ignores cover rounds on my venomthrope (and gave them rending, which I didn’t get), and took away my cover save bonus in turn 1. The hive guard brood disappeared shortly after (and the Swarmlord was left with 1 wound) thanks to three Grav-Centurions. After that though, things went very well for me. I took out the Grav-Centurions by making them take hits with the psychic scream. Biovores actually cause 2 wounds on his jump unit. The Swarmlord and the Raveners slaughtered his veteran squad in close combat (The Raveners were almost wiped out by his Ironclad Dred in the next few rounds of Close Combat). But really, after that first round of losses, my army stepped up and did a lot of damage. The Haruspex killed a drop pod and…. Well, that’s it really. My hive crone used vector strike on his flyer, giving me the advantage in aerial combat. It wasn’t pretty for the marines, even with all the grav weapons he had. Honestly, I think he deployed them a little close to me.

It was a fun tournament, and I managed to pull out second place (out of 5). Thank you to my opponents for some fun games… even when I was nearly tabled.

I Caved: Part Two

Last week I wrote about how I caved and decided to build myself a command squad on bikes without play testing them. I have now played them against the Tau twice, and lost both games. They were mostly unproductive. Actually, a command squad of sisters with the feel no pain rule lasted longer in the second game. However, I will continue to play the command squad with my sharks. I will probably drop the banner, but keep the squad.

Now I have decided to cave again. I have caved to the whims of GW.

Today I have started to rebase the Carcharodons on the 40mm (edit: meant 32mm) bases. I like the new sizes, I think they better represent the size of the marines. But how does one do this? Severus bought new bases that one can drop the old ones into. A little texture paint covers the cracks, and you are good to go. I decided to go in a direction that the Lord Primarch talked about. I cut the rims off of the bases and glued what was left onto a 40mm (yea…. 32mm again) base. I think it is a good start. The slight increase in height is barely noticeable, and again, once you add some texture, you can hide the changes. Here are some photos of how I started this.

rebase 1

rebase 2

 

 

rebase 3

rebase 4 rebase 5I apologize for the poor lighting, but I believe you get the idea. The models do not stand any taller than a model on a normal base. Sure, you could shave a little off the bottom to make them closer to the correct height, but I decided to take the lazy mans way out. I a just starting this, but maybe now I can focus on my Carcharodons and take a break from the Tyranids…

 

I caved

That’s right, I caved. This past weekend I bought A devastator squad so that I can build some new marines with Grav-Cannons. But that is not what I really mean when I say I caved. I also bought a Command Squad and a box of bikers. I was doing so well on not spending money, but no, I had to cave. Why do I think I caved when I mention these?

Well, for the past couple of weeks I wanted to play test a command squad for Isurus and the second Company of Carcharodons. However, I was never actually able to get that game in. Every time I would come close, something would come up. Either I would play the Tyranids, or need to play a more competitive game, or just not even get a game in. So I caved, bought the two boxes, and began my conversions. Am I 100% happy with the conversions? No. But I am happy over all.

First, we have the Chapter Champion. I like his pose and that I was able to add the shield. The final goal, after some sanding, is to add the Carcharodon emblem to the shield.

Champion 2Champion 1

Second we have an Apothecary on a bike. Thanks to someone pointing it out to be, this unit will be 3+ Armour save, 4+ cover save, and now have a 5+ Feel No Pain, all with a toughness 5. I don’t like where the left arm ended up, but it could have been worse.

Apoth 1

Speaking of worse, now we come to the banner bearer. I really wanted my command squad to have one. But none of the banners looked correct. They all looked static. So I just tried to make it look like this one guy was carrying it off to the side. The final goal may be to get a banner from a Raven Wing bike squad and convert that into a Carcharodon Banner. But for now, this banner will have to do.

Banner 1

Banner 2

All that is left is for me to build a few more bikers, armed with power swords. Then, I will be happy with my command squad… well, maybe after they are painted.

Fear of the Unknown

This past weekend a friend from New Jersey decided to make a last minute trip to visit me and get in a game of 40K. Now, it’s been quite a while since I last played him, and he is the only person I play who uses the Space Puppies. I had no idea what I was getting into. I had no idea what the new codex plays like. I had no idea what units my friend likes to field. I had no idea how good he is.

I spent a lot of time writing lists for this game. I wrote very competitive lists. I wrote lists that were fun, but not competitive. I wrote lists for the Tyranids, the Carcharodons, and I am pretty sure I even wrote a list for my Tau. I really had no clue what to take into this game.

Sadly, I settled on taking the Tyranids and a very competitive list (not the most competitive, but close). Having no idea what I would be facing, I took a double CAD list that had 2 Flying Hive Tyrants, 2 Hive Crones, the Swarmlord and his Guard, a total of 40 Gaunts, 2 Venomthrope units, and Exocrine, and 9 Raveners with rending claws. The mission had three objectives… that never really came into play.

It really was a one sided game. We did make it to turn five, but it was turn five where I tabled him. You name it; I was able to remove the unit from play. 2 units of Terminators? Raveners and the Swarmlord took them out. Puppies to absorb some wounds? Hive Crone flame templates. He took Long Fangs for his anti-air and I proceeded to pick them off a little at a time with the Hive Tyrants. He did make some target priority decisions that I may not have made, but even if he did attack the units I would have, I am not sure it would have made much of a difference.

By the end of the top of turn 5, I had two of the three objectives, line breaker, and slay the warlord. The wolves took first blood. That last objective? The final terminator was standing on it, while in close combat with the Swarmlord. My opponent admitted that the last round of combat would have probably killed that terminator.

I over compensated, and I feel really bad about that. It was not my intent to have such a one sided game. Yes, I asked if he had flyers, and he said no, but he had said that he had anti-air. If I had known that it was just one unit of Long Fangs, I would have dropped two flyers at least.

Competitive games are what I like, not lopsided victories. I can’t even say “At least I took Raveners”, since those Raveners tore through 5 Terminators, one drop pod, and about 30 Blood Claws. Sure, then ended up feeling off the board in turn 5, but they more than tore through the marines.

Maybe next time I will take a softer list… or at least let him decide if my list is tougher than her want to face.

At least through out the game he kept his good humor.

Nurse Sharks vs. Tau

Today I got my first game in with my Carcharodon and Sisters allies lists. I did have to borrow the sisters from my opponent (I did have the Rhino and Immolater). This was my fluffy list, with the Sisters being sent by the Imperium to spy on the Carcharodons after the Badab War. My list consisted of the following (2000 points):

HQ –
Tyberos
Captain Isurus w/ Bike, Teeth of Terra, Artifcer Armour

Troops –
8 Bikers w/ 2 Grav-guns
Tactical Squad w/ Melta, Rhino
Tactical Squad w/ Melta, Rhino

Fast –
Stormtalon w/ Skyhammer Missiles

Elite –
Honorguard w/ 8 marines, Chapter Banner, Land Raider (w/ Multi-melta)

HQ (Allies) –
Canoness w/ Rosarius, Powersword, Book of St. Lucius
Sisters Command Squad w/ 4 Sisters, one Hospitaler, 4 flamers, Immolator (Multi-Melta)

Troops (Allies) –
Battle Sister Squad w/ Melta, Rhino

Our mission was Deadlock from the Malestrom mission set with the Vanguard Strike deployment map. I deployed first, and went first.

Since I didn’t take notes, I am going to have to go off memory here. Turn one consisted of my moving everything forward, getting off a few shots, killing a few models, and scoring a grand total of zero objectives. My opponent, however, was able to destroy two of my Rhinos, gaining first blood, shot up some other units, and scored four objectives. However, this is where the weird rolling started. The bike squad took a lot of firepower in turn one, but only lost one bike thanks to a combination of low hits, low wounds, and a lot of Armour saves. It was very much above average rolling for me and below for my opponent.

In Turn two, I was not able to draw any objective cards. Again, I moved the bike squad up and got them into range of the Riptide. In the shooting phase, I knocked the Riptide down 3 wounds (and knocked off the drones), killed the sniper unit, and took off a hull point off of the Hammerhead. This time, I was able to score 4 objectives. My opponent got one of his two drone units, his skyshark flyer, and a unit of Crisis Suits out of reserve this turn. I forgot about the sheer amount of firepower that the Tau can bring to bear. I lost a hull point on the flyer, took more hits to my bike squad (but thanks to some insane rolling, not that many wounds), lost a few more troops, and lost a large chunk of my Honor Guard.

From here, things get a little fuzzy with my memory. I know that my sisters charged the crisis suits. The Immolator was glanced out, but the Sisters Command Squad inside wrecked the drones that did it. Isurus and his bike squad caused the Riptide to flee off the table, but were finally put down by the Tau.

By the end of the game Tybers, the Land Raider, 5 Marines, the Canoness, and some sister will still on the board. My opponent still had the Broadsides, a lot of Firewarriors, and his HQ was still among the living. Even the Land Raider shows the luck of my opponent. In one turn he hit it with three rail guns from the Broadsides, but rolled three 1’s when rolling for armour pen.

The final tally was 9 (including line breaker) for me, and 7 (Including first blood) for my opponent. It was a close game, and a lot of fun.

Non-Competitive List (Nids)

Coming up next weekend there is a 1500-point tournament at the local store. It is supposed to be a “fun” tournament, and I have decided to fully embrace this. I decided to write a list that I felt I would have fun with. Is this my final list? Honestly, probably not. I may end up changing my mind and go into it more competitively. All it takes is one person to bring a competitive list, and that person will dominate the tournament. And once people realize that, you run into an arms race. But for now, I believe that this will be what I run.

HQ –
Hive Tyrant w/ Lash Whip and Bone Sword, and Adrenal Glands
Tyrant Guard w/ Adrenal Glands

Troops –
6 Genestealers
5 Genestealers
5 Genestealers

Elites –
Haruspex w/ Adrenal Glands

Fast Attack –
9 Raveners w/ Rending Claws

Skytyrant Swarm
Hive Tyrant w/ wings, Twin-Linked Devourers
15 Gargoyles
16 Gargoyles

There are a couple of reasons why I am taking this list. One, I have every single one of these units fully painted, and that is going to look awesome on the table. In fact, if I get more gargoyles painted, I am going to add them to the formation, and take out some genestealers. Two, most of these units can be taking down by bolters, even the Skytyrant Swarm. I have seen those 30 wounds just disappear during a game. Plus, with how the rule reads, I now have a flying Hive Tyrant that cannot fly (and if I am misreading the rule, please tell me). Three, while I will have a psychic phase, it isn’t going to be all that powerful. And finally, excluding the fact that I do not expect to win, I think this list we be fun for my opponents and me.

I would like some input on this list. Please feel free to comment.

Hierodule: The Return

Just over 6 months ago, I ordered a scythed Hierodule (as you can see here). Now that I have had it built and painted, and even got a few games in with it, I wanted to give a short review of the unit.

The lone firewarrior tries to delay the hierodules inevitable charge

The lone firewarrior tries to delay the hierodules inevitable charge

First, the Hierodule is fast. The 12-inch move plus the ability to run twice means it can cover a lot of ground, up to 24 inches with some good rolls. This means, unless something bad happens, you will be in a position to charge in turn two. The Hierodule is also usually hard to kill. I’ve seen my Hierodule take a lot of firepower, including nearly an entire Tau army shooting at it for multiple turns. Its toughness 8 means that most standard guns (bolters) cannot even scratch it. However, a unit of Grav-Centurions can easily take it down. Wounding the Hierodule on 3’s, and ignoring its armour, means all the Hierodule has left is it’s Feel No Pain special rule, so it can be killed. Which is why a Tyranid player has to keep is cover as much as possible, which can reduce it’s range.

20150207_153139

Now, the Scythed Hierodule does not bring much firepower to the table. Honestly, I think I used the template weapon once, maybe twice, during a game. Yes, it can easily kill a couple of tactical squads or anything else with one wound and an armour save of 3 or better. But there are a lot of units that are multi wound or have a higher Armour value.

24 Epic Battle

However, the biggest drawback I have found is not the Scythed Hierodule’s limited firepower, it is the limited use I get from it. Since this is such a unique unit and such a tough unit, I only play it when my opponent knows what he will be facing. This is not something I want to surprise my opponent with. And this allows my opponent to prepare for it. I don’t think my Hierodule survived one of the games I used him in. Heck, thanks to those grav-cents, I’ve seen the hierodule die in turn one (it didn’t help that I rolled two very low numbers in a run phase, meaning I missed the terrain I was aiming for.

So, what is my final opinion? Excluding that it broke last night, I am very happy with my purchase. It looks good and it fun to play. Will I get the Barbed Hierodule? Probably. But I am very happy I started with the Scythed Hierorule.

Finding the Fun

In the last two weeks I have gotten four games in, and all four have ended in losses. This wouldn’t normally be that bad, I am used to losing, but it’s the way that I have lost. Either I was tabled (games 2, 3, and 4) or so close to being tabled that it didn’t matter. But the really odd thing is how I felt about them. For example, games 1 and 4 were actually a lot of fun. Game 2 was ok, not as much fun as I normally have, but it wasn’t all that bad. But game 3, that wasn’t fun at all. Not even close.

Game 1 – Tau vs. Tyranids. This was actually my second game ever against the Tau player, and I wanted to take a toned down Tyranid list, even though I knew I would be facing a fairly competitive Tau list. He had a couple of Riptides, some Broadsides, tetras, and a few other things. I was taking a Pyrovore and 2 Biovores, so obviously my list was fairly soft.

The game was the Relic, and I controlled the relic through most of the game. At least, till the last turn when I was finally shot off of it. But at least it was a close game, and I had a lot of fun trying to pull out the win with an army that had very little chance of doing it.

Game 2 – Minotaurs vs Tyranids – Now this I though would be a close game. Again, my list wasn’t amazing, but I thought it was ok. Boy was I going to be taught a lesson. I couldn’t stand up to the firepower. Grav-gun Centurians took out the Exocrine in turn one. Raveners took a beating from bolters. Gaunts and the Tervigon basically just collapsed. It wasn’t pretty. But it wasn’t a painful game like game three turned out to be. All of the doctrines allowing for rerolling was just painful.

Game 3 – Ultramarines vs Dark Eldar – Ok, I asked for this, but it just wasn’t all that much fun. I told my opponent to take whatever he wanted, and he wanted to get a second test game in of his Skyhammer Annihilation Force. My Dark Eldar Army is not competitive. They are meant for me to have fun, that’s it. But frankly, the skyhammer force, coming in on turn one, made me play defensive right away. Actually, it wasn’t even defensive. It was “Run away! Run away!” By the end of turn 2 I knew it was game over.

Game 4 – Skitarii and Mechanicus and Imperial Knight vs Tyranids – Now this game, which has the same result as game 3, was a lot more fun. I got my first game in against the Skitarii/Mechanicus pair. It was ugly, and while my list wasn’t strong, it did allow me to get a feel for my opponent’s army. It wasn’t pretty, not even close. In turn one (he went first mind you), I lost an Exocrine, Flying HT (my warlord), a Carnifex, 2 Raveners, and 4 warriors. I lost almost half my army in points, and two of my best units, and I didn’t even go yet. To make it even worse, he didn’t even roll that well (neither did I). But, at least it was a fun loss even if I was tabled that fast.

So, the question becomes why did I have fun in games 1 and 4, but not so much fun in games 2 and 3? I think that in game 1, I knew it was going to be a struggle, and that became fun. Trying to pull out a win from a game that I should not have. Game 4 was fun because it was against a new army. Yes, I got my ass handed to me in a neat little package, but it was fun to play against something new. Game 2, I think it was just disheartening how badly I lost with a list that I thought would do better. And game 3, that skyhammer force just was an unstoppable force when going against my non-competitive list. Yes, I told him to take anything, so it is my fault. I must own that. But from now on, when someone takes a competitive list, and I am taking my Dark Eldar, I have to go in asking that they take a soft list.