Da Crunch – Ork Perspective Battle Report

Howdy everyone!  Professor Severus here.  It is time to bring you the ork perspective of the big nid fight Shorereaper and I had last week.  In case you missed it you can find his list and deployment here, my list and deployment here, and his perspective on the battle here.  Let’s jump right in!

TURN 1

The setup

The setup

As I stated in the first article, my warboss wanted nothing to do with the swarmlord who happened to be sitting directly across the board from him.  I knew the Ravengers were going to catch up to me sooner or later.  So, I decided to be aggressive. The biker mob moved up to the hill in front of them.  The left flank battlewagon and trukk of boys move towards the center of my lines (they were useless against those carnifexes).  The right flank advanced to try to take on the zoanthropes, with the trukk driving flat out to get right in front of them.  The middle unit of battlewagon and trukk boyz moved up to get ready to engage some of the little bugs or the swarmlord.

I was hopeful that I could do some damage in the shooting phase.  The flashgitz lined up a shot on the biovores, rolled a 1 for the ap value, and let loose with da dakka. They killed one for their efforts. The bike shooting went into thinning out the central unit of hormagaunts.  After that, the orks braced for impact.

On shorereaper’s turn, the nids rolled forward.  He did a bunch of psychic shenanigans and killed the trukk in front of the zoanthropes, dropped the warbosses unit’s WS and BS by 3, and got off feel no pain.  Then the shooting happened.

The crone flamed the left flank battlewagon and trukk roasting a few boys each.  Then the flying hive tyrant popped the left flank trukk.  The boys got out in a terrible position and blocked the battlewagon from brining it’s load to bear.  The biovore toasted the gretching.  And the unit of termaguants on the right flank shot up the boyz infront of the zoanthropes.  The loan boy left promptly broke and fled.

Then the ravengeres charged up the hill into the biker squad.  I was actually okay with this.  The bikers are the only unit I had that could take a charge from those snake nids.  Even with the reduced WS, the nobz won the fight.  The problem was we were now locked in combat within charge range of swarmy.

The Biker Nobz hold on against the Ravengers as the Swarmlord approaches

The Biker Nobz hold on against the Ravengers as the Swarmlord approaches

TURN 2

Turn 2 had one goal.  Get the warboss free of combat.  One dakka jet came in (da red barron), who promptly lined up an attack run on the flying hive tyrant/crone.  The now unsupported right flank battlewagon rolled up and dumped it’s boys out with the hope of charging the zoanthropes.  The center trukk rolled up and dumped it’s boys out to engage the hormagaunts (better to charge than be charged). The center flank battlewagon rolled up and dumped it’s boys out in an attempt to engage the ravengers and shield the warboss.  The trukk boys on the left, now without their beloved trukk, scrambled into the position to get at the ravengers as well. The left flank battlewagon threw it into reverse and started moving towards the center of my lines, around the hill the bike were stuck on.

Shooting phase was critical.  Da red barron lined up his shots on the crone and killed it.  That flamer was going to be a huge problem as all these transports start to unload.  The flash gitz took aim at the flying hive tyrant.  Shorereaper chose to jink, and the flash gitz only landed a wound that he saved.  The jink was all that mattered though.  Otherwise most of the boys ran to get into position.

The assault phase was where the real shennanigans began. The two units of boys (totaling around 25 bodies) charged the ravengers.  They did so in such a manner that would prevent the swarmlord from being able to engage the warbosses unit.  He could only get to the boyz if he charged next turn.  The trukk boyz in the center charged the hormagaunts.  The battlewagon boyz on the right FAILED to charge the zoanthropes.  That left them out in the open between 30 termingaunts with fleshboarers and a exorcine.

After throwing buckets of dice around, the orks beat the hormagaunts, who held. The combined might of the nobz, warboss, and a bucket full of boys killed off the ravengers.  The boy units consolidated towards the nid lines to act as a screen, while the warboss and bikers fell back.

Da Red Barron faces off with the Flyrant after finishing off the Crone

Da Red Barron faces off with the Flyrant after finishing off the Crone

Then Shorereaper struck back.  Nid movement still consisted of a bunch of bodies running at me.  The flyrant came around to try to engage the big blob of boys in swarmy’s way.  The center termingaunts got into position to charge the boyz/hormagaunt fight.  The right flank termingaunts moved up to engage the boyz who failed their zoanthrope charge.

Psychic phase was a bitch. The flyrant got off psychic scream and cleared out some boyz around the swarmlord.  The neurothrope ate a bunch of boyz and then used the warp charges to take out a battlewagon.  Catalyst went off everywhere that mattered. And the warboss had his WS and BS reduced by 1.  Stupid bugs and their stupid mind tricks.

Kilo Nob lives through the self inflicted wounds!

Kilo Nob lives through the self inflicted wounds!

Shooting phase was worse. The PYROVORES actually got into range and roast the left flank trukk squad down to a single 1 wound nob.  The nob proceeded to pull a Kylo Ren, punch himself in the chest and cause 3 wounds and them made three 6+ saves to live.  He was pumped up and ready to go!  More shooting killed off some of the right flank boyz and wiped out the screening boyz in front of swarmy.

Kilo Nob stands alone after the devastation of the pyrovers

Kilo Nob stands alone after the devastation of the pyrovers

Assualt phase wasn’t bad.  The termagaunts in the center charged into the hormagaunt/boyz fight, which ended in the orks favor. The right flank termingaunts charged into the battlewagon boyz, which ended in a draw.

TURN 3

Turn’s three objective was get rid of the flyrant while staying away from swarmy.  Another dakka jet came in, and lined up some shots on the  flyrant. Da red barron moved to engage the exocrine.  The bikes moved back towards my board edge to be in position to shoot/charge the flyrant.  Kylo Nob ran forward with all his rage to engage the malenthrope.  The last battlewagon of boyz unloaded in the center to help with the moshpit that was the boyz/termigaunt/hormaguant melee.

The flahsgitz, bikers, and a dakka jet let loose into the flyrant.  They caused 2 wounds, the flyrant failed his grounding check, and lost a third.  Da red barron chipped a wound of the exorcine.  Other than that, everything was engaged.

Kaptain Waaaa and the biker nobz that were left (two I think) charged into the downed flyrant.  The center unit of battlewagon boyz charged the gaunt/boy melee.  And Kylo Nob charged the Malenthrope.  The center melee ended in the orks favor, but those damned fearless bugs held.  Warboss survived the required Ghazzy challenged, killed the flyrant, but was left with a single wound.  And brave Kylo Nob died to the probing tentacles of the malenthrope.

Kilo Nob seeks to vent his rage on the malenthrope

Kilo Nob seeks to vent his rage on the malenthrope

The nids retaliated with more of the same.  Swarmy and the Carnifexes kept on the move, trying to get into position for charges. I had been using the now empty battlewagons as walls to block Swarmy.  Zoanthropes shot at said battlewagons.  Nothing big happened in combat during Shorereapers turn.  Gaunts and Boyz died, but everyone held.

Trukk Boyz hanging on against the press of nid bodies

Trukk Boyz hanging on against the press of nid bodies

TURN 4

Turn 4 was starting to look grim.  Da orks were going into survival mode.  The warboss and remaining nobz drove for the right flank to get away from Swarmy and maybe free those battlewagon boyz.  Da red barron ran out of airspace, so left the table.  The last dakka jet came on.  Both dakka jets and the flashgitz lined up shots on Swarmy.  It was time to try to take him down.  A few battlewagons moved to make nuisances of themselves.

In the shooting phase, the orks unloaded every bullet they had at Swarmy. I knew I wouldn’t kill him, but I was hoping to get rid of the guard.  We accounted for one guard with all da dakka.  Not what I was hoping for.

In assault, the warboss charged in against the termagaunts on the right flank engaged with the battlewagon boyz.  They killed enough to make a deathwatch marine proud, but still failed to obliterate the unit.  Fortunately, a battlewagon was in position to shield the combat from Swarmy, but Shorereaper had other plans.  The center melee kept on grinding, with the advantage still going to the orks.

Shorereaper retaliated with more nid brutality.  The zoanthropes moved up to engage the warboss in a tarpit tactic.  Swarmy moved to clear out the blocking battlewagon. The carnifexes lumbered around looking bored.  Psychic once again saw catalyst go off, but for once, the warbosses unit did not have their WS or BS reduced.  The battlewagon died to the swarmlord and the zoanthropes/guant/boyz/warboss melee held.  The center ground on, but the was a light at the end o the tunnel, the boyz were almost free.

Battlewagon Boyz have almost finished clearing out the center

Battlewagon Boyz have almost finished clearing out the center

TURN 5

Things were starting to get desperate.  All the dakka jets were on the field, but getting shot angles was becoming increasingly difficult.  The only free ork unit was the flashgitz, who moved back to stay out of carnifex charge range.

Shooting was a scattered mess.  The orks couldn’t concentrate fire on any one target. They took aim at the lone biovore, the pyrovore, and the malenthrope.  The pyrovers lost a model, the biovore was killed, and a few wounds were chipped of the malenthrope.

The warboss fought like an ork possessed in a struggle to break free from the zoanthropes.  The orks were finally running low on battlewagons, and had nothing to block swarmy with.  The center melee finally resolved with 5 boyz and a nob surrounded by a mountain of gaunt corpses.  Unfortunately, they were now staring at two bored carnifexes.

Then it finally happened in Shorereaper’s turn. Swarmy finally got his charge on the warboss.  The carnifexes ran into the boyz in the center.  Due to the Ghazzy rules, Kaptain Waaaa had to accept the Swarmlords Challenge.  Mind you, he has one wound left, a 4+ armor save, feel no pain, and swings at initiative 1.  Oh, and the nids dropped his WS by 3 in the psychic phase.

Swarmy turned the poor Kaptain Waaa into green paste, killed the rest of the nobz, pain boy, and da boyz.  After the feeding frenzy, he consolidate towards the last threat on the table, the flashgitz.  The carnifexes frolicked liked excited puppies and smashed the center boyz.

The zoanthropes sacrifice themselves on the buzzing saw of Kaptain Waaaa to buy the Swarmlord more time

The zoanthropes sacrifice themselves on the buzzing saw of Kaptain Waaaa to buy the Swarmlord more time

TURN 6

Well ladz, things were looking grim.  So what does an ork do?  DAKKA!!!!!!!  Instead of turning tail and running lie some cowardly gitz, the flash gitz sat still to get +1BS.  The other battlewagon moved to block up the carnifexes.  Da dakka jet’s buzzed overhead but still couldn’t get an angle on anything worthwhile.

The final moment of truth. The flashgitz could do some real damage to swarmy.  He was out in the open, down to two guard.  They had +1 BS.  And swarmy for once didn’t have catalyst on.  Then they rolled a 5 for AP.  The volley of fire proceeded to bounce of the carapace of the guard, wounding one.

And that was it.  Swarmy and the carnifexes smashed the battlewagons, leaving the flash gitz on foot. In turn 7 they tried to shoot again, but still failed at doing anything.  Then swarmy killed 5.  After that the game ended.

The Flash Gitz decide that they are not getting paid enough for this nonsense

The Flash Gitz decide that they are not getting paid enough for this nonsense

When we sat down to calculate victory points, the orks wracked up a mighty 11 points.  Unfortunately, the nids devoured a monstrous 19 points.  So the match went to the nids.

And there you have it lads.  Shorereaper both saved Swarmy’s head and crushed the orks mob.  It was a blast, with lots of ork kunnin and nid brutality to keep the game going back and forth.  Until next time this is Severus saying have a good one and take it easy.

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