Kaptain Klaw’s Review of the Great-Waaaagh Band

Ork_Freebooterz_WarbossOy!  Listen up ya bunch of lazy gitz!  Da Kaptain iz back to tellz ya about da new shinzy, da Great-Waaaagh Band detachment!  Da hummies over at GW wentz and updated da Waaaagh! Ghazghkull supplement.  Da Kaptain got his klaw on da book and iz here ta give ya hiz thoughts on it.

Da big thing dey did waz organize all da Waaagh Ghazghkull formations into one of demz decurion style thingz da space robotz have. Dey call it day Great-Waaagh Band detchment.  It haz all da same special rulz from da previous Ghazzy detachment.  Dat includez dat da warboss haz to challenge and dat you add 2 to da mob rulez rollz.  Even da 3+d3 hitz iz still dere.

Da benefitz for da detachment iz dat if your warlord iz a warboss, den you getz a free waaaagh every turnz.  Da other benefitz iz dat if ya have a mob of boyz with 10 or more modelz, dey get da hammerz of wrath on da charge.  Da free waaaghz iz da best benefit!  Dis letz da boyz really get to da krumping fast.

Now, fur da most partz, da auxillary detachment are all da same from the older version of da Ghazzy book.  Da big stand outz are da Blitz Brigade, Ghazzy’s Bullyboyz, and da Dakka Jet Skwadron.  Der are a few other auxillaries dey added, mostly optionz for takin da fast attack or heavy supportz choices as a detachment.  No cool special rulz.  Dat makes a sad Kaptain.

Da other big compenent iz da core formations dat dey added.  Dey are da Waaagh-Band and da Goff Killmob.  Da special rulz dat are added from dez formations are not dat good.  Da Waagh-Band is completely replaced by da Great-Waagh Band detachment rulz.  Da Goff Killmob getz to re-rollz dere charge rollz.  So da choice for which one iz bestz for yer WAAAAAGH iz based on da contentz.  Da Kaptain likez da Waagh-Band.  Loads of boyz, a few nobz, and a Warboss (Da Kaptain gotz to go somewherez) make for a good start.

Now dere iz a bitz of a problem with da Great-Waagh Band detachment.  If da warboss diez, den da whole free waaaghz thing fallz apart.  So ya gotz ta make sure dat boss iz dead ‘ard.  Ya evenz needz ta uze your orky kunnin.  Wit da all in me headz, Da Kaptain haz made diz list az an example of whatz da detachment can do.

Great Waagh-Band Detachment 1850 pts

  • Command Choice
    • Big Mek, Mega Force Field, ‘Eavy Armor
  • Core Choice
    • Waaagh-Band
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Boyz – 12 in a trukk with a Nob (power klaw and bosspole)
      • Gretchin – 10 with Runtherd
      • Meganobz – 3 with killsaws and Battlewagon
      • Mek
      • Warboss – Cyborg Body, Da Lucky Stikk, Mega Armor
  • Auxillary Choice
    • Dakkajet Skwardon
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss
      • Dakka Jet with 3x supa shoota and flyboss

Dat iz what da Kaptain haz come up with so far.  Da dakka jet getz Tank Hunter against other flyerz.  Da also get da extra shotz from all da free waaghz.  Da boyz in da trukks will be able to get stukk in fast with da waaagh.  Finally, da meganobz, da warboss, da mek, and da big mek getz in da battlewagon and go off to find da biggest and da best fight.

So, what do ya gitz think?  Doez da new detachment get ya orky juices flowing?  Or are ya a puny hummie?  Until next time, diz iz da Kaptain sayin’….WAAAAAAAAAAGH!

2 thoughts on “Kaptain Klaw’s Review of the Great-Waaaagh Band

  1. It’s certainly an interesting update. I’m still luke-warm about the Decurion setup, as the Core and Command options seem needlessly limiting to me and the “da Boss is Watchin'” rule still isn’t going to win any people over.
    Personally, I’m sad to see the old “Great Waaagh!” Detachment go. Sure it’s random Deepstriking, but that randomness is what I enjoy about an Ork army. Makes me think up tactics on the fly. I know that’s not everyone’s thing, but why just remove it entirely? Ghazzie gave up on his stolen Tellyporta tech? Not likely :/

    • Yeah, at the end of the day I enjoy orks more when they are doing random crazy things. I don’t think this is going to be a competitive detachment. It is SUPER fluffy though. The Warboss whipping the boyz into a frenzied charge. The brave foe trying their best to bring the beast of a Warboss down. The Warboss is too proud to refuse a good fight. And if he goes down, the army falls apart. I think it give a great flavor to the ork army, but then again, orks never lacked for flavor.

      For me, the Tellyporta Stike never really added that much flavor to the game. It was random, which is certainly orky. I am anxious to give the new detachment a go. I need to pick up another trukk and a dakka jet to run the above list. So, it might be a bit before I get around to giving them a go again.

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