Nurse Sharks vs. Tau

Today I got my first game in with my Carcharodon and Sisters allies lists. I did have to borrow the sisters from my opponent (I did have the Rhino and Immolater). This was my fluffy list, with the Sisters being sent by the Imperium to spy on the Carcharodons after the Badab War. My list consisted of the following (2000 points):

HQ –
Tyberos
Captain Isurus w/ Bike, Teeth of Terra, Artifcer Armour

Troops –
8 Bikers w/ 2 Grav-guns
Tactical Squad w/ Melta, Rhino
Tactical Squad w/ Melta, Rhino

Fast –
Stormtalon w/ Skyhammer Missiles

Elite –
Honorguard w/ 8 marines, Chapter Banner, Land Raider (w/ Multi-melta)

HQ (Allies) –
Canoness w/ Rosarius, Powersword, Book of St. Lucius
Sisters Command Squad w/ 4 Sisters, one Hospitaler, 4 flamers, Immolator (Multi-Melta)

Troops (Allies) –
Battle Sister Squad w/ Melta, Rhino

Our mission was Deadlock from the Malestrom mission set with the Vanguard Strike deployment map. I deployed first, and went first.

Since I didn’t take notes, I am going to have to go off memory here. Turn one consisted of my moving everything forward, getting off a few shots, killing a few models, and scoring a grand total of zero objectives. My opponent, however, was able to destroy two of my Rhinos, gaining first blood, shot up some other units, and scored four objectives. However, this is where the weird rolling started. The bike squad took a lot of firepower in turn one, but only lost one bike thanks to a combination of low hits, low wounds, and a lot of Armour saves. It was very much above average rolling for me and below for my opponent.

In Turn two, I was not able to draw any objective cards. Again, I moved the bike squad up and got them into range of the Riptide. In the shooting phase, I knocked the Riptide down 3 wounds (and knocked off the drones), killed the sniper unit, and took off a hull point off of the Hammerhead. This time, I was able to score 4 objectives. My opponent got one of his two drone units, his skyshark flyer, and a unit of Crisis Suits out of reserve this turn. I forgot about the sheer amount of firepower that the Tau can bring to bear. I lost a hull point on the flyer, took more hits to my bike squad (but thanks to some insane rolling, not that many wounds), lost a few more troops, and lost a large chunk of my Honor Guard.

From here, things get a little fuzzy with my memory. I know that my sisters charged the crisis suits. The Immolator was glanced out, but the Sisters Command Squad inside wrecked the drones that did it. Isurus and his bike squad caused the Riptide to flee off the table, but were finally put down by the Tau.

By the end of the game Tybers, the Land Raider, 5 Marines, the Canoness, and some sister will still on the board. My opponent still had the Broadsides, a lot of Firewarriors, and his HQ was still among the living. Even the Land Raider shows the luck of my opponent. In one turn he hit it with three rail guns from the Broadsides, but rolled three 1’s when rolling for armour pen.

The final tally was 9 (including line breaker) for me, and 7 (Including first blood) for my opponent. It was a close game, and a lot of fun.

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