Last week Severus posted a blog about a campaign that he was creating. While he was doing working on that, I was trying to write a scenario around Old One Eye and his story in the Tyranid Codex. As I have posted on this blog before, I have been working on the Old One Eye model for a couple of weeks now, and I finally completed him. After completing the model, I decided that I wanted to play a fluffy game against the Primarch and his Ultramarines, but I wanted the game to be something different. I wanted to limit both him and myself in the units we were able to take. The following is what I came up with. Oh, and there are some pictures of my Old One Eye.
Echoes of War: Cleansing of Calth
Following the Tyrannic War of the Ultramar System, the Ultramarines received a distress signal from the plant of Calth. Sargent Telion heeded their cries for help; little did he know he would end up as part of the legend of Old One Eye…
One player is the Ultramarine player, and his opponent is the Tyranid Player. All units must be from their respective faction.
The Ultramarine player must include Sgt. Telion and one unit of Tyrannic war veterans. *It is preferred that drop pods not be used.
The Tyranid player must include Old One Eye and cannot include flying Monstrous Creatures, the Swarmlord, or Gargantuan Monstrous Creatures.
The Battle Field
Deploy using the Dawn of War Deployment Map, and set up terrain as described in the 40K rulebook.
The Ultramarine player deploys first anywhere in his deployment zone. The Tyranid player deploys second, anywhere in his deployment zone.
The Tyranid player can choose to go first or second. If they decide to go first, the Ultramarine player can seize the Initiative on a 4+.
Modified Kill Points
At the end of the game, each player scores victory points for each enemy unit that has been completely destroyed or is falling back at the end of the game. The following are the point values scored:
Troops – 1 Point
Fast – 2 Points
Elite – 3 Points
Heavy – 4 Points
HQ – 5 Points
If Old One Eye is alive at the end of the game, the Tyranid player scores an additional 2 points.
If Sgt. Telion causes the final wound on Old One Eye, the Ultramarine player scores an additional Victory point.
First Blood, Linebreaker, Slay the Warlord
Night Fighting, Reserves
*Editor’s note – This is for fluff purposes only. Tyranid player should keep his list secret from the Ultramarine player, but Tyranid list should consist of at least 1 unit of Termagants, 1 unit of Genestealers, and no more than 3 Monstrous creatures.