I actually had a fairly productive gaming weekend. I got some work done on some models and I got two very fun games in at Critical Hit games. And to top it all off, I am happy to report that one of the games was a win.
The first game was against the Adepta Sororitas in a scenario from the “Shield of Baal” campaign. The scenario we played was “The Great Corral” and for those of you who don’t know, it is a very hard scenario on the sisters. The scenario special rules are that the sisters have limited ammunition, the Tyranid player has second and third waves, and the Sisters get “crawler-hulk weapon batteries.” The weapon batteries gives the sisters player S7 AP4 “snap shot” to any Tyranid units arriving via deep strike. Sadly, this rule did not come into play as nothing I had arrived via deep strike. As the Tyranid player, I had to divide my forced up into three waves, one which deploys normally, one which arrives in turn 1, and one which is placed in normal reserves.
The key rule to this game is the limited ammunition. The Sisters of Battle player rolls a D6 at the start of his or her turn (in this case his) and adds the result to the sum of the previous results. Once he reaches a sum of 12 or more, the Sisters player can only take Snap Shots for the rest of the game (meaning no template weapons so their flame throwers become useless).
In the game we played, my opponent asked me to not take any flyers, and I agreed knowing the Sisters’ struggles with them. Thanks to some lucky rolling, my opponent didn’t run out of ammunition until turn 5, which still was not enough to help him win. In this kill point game, my Tyranids tore through those squishy women. And the Swarmlord told me that they were very tasty.
The second game I played this weekend was an “Emperor’s Will” game with my Carcharodons against Severus’s dirty rotten Orks. And I wish I could say it went well. Heck, I wish I could say I even put up a fight. I made many tactical errors and went down with a whimper (kind of like the Bengals and the Steelers this weekend). I don’t want to get into the details of the game, but anyone who says that Flash Gits are a bad unit need to look at the remains of Tyberos’s unit. When they happen to roll a 1 for AP, a terminator squad is in a lot of trouble.
So, the week went average with one win and one loss. On top of that, I did manage to complete another Broodlord from the Baal box set, actually get some work done on the Alpha Legion (I based one bike), and I did build a Ravager for my new Dark Eldar army. I would say that it was a good way to start the New Year…
Well, except for those damn Bengals.