Warhammer Fantasy Hidde Gems

The following is a by a legionnaire known as Julius the Austere; Guardian of the Battle.  This is his first article for our blog, so please leave him some feed back.  Severus out.

Well hello, new blogger here! I do not currently have a cool name such as Severus or Shorereaper but I am hoping the honorable founders of TLOEG will come up with something for me. My goal is to provide a little Warhammer Fantasy reading to the awesome gaming group known as The Legion! With that said let me get right in to what I hope will be a series of blogs about hidden gems (relatively speaking) in the current Warhammer army books. These “hidden gems” refer to units, magic items and characters that are seen less often in lists but can still be effective and have huge potential on the battlefield.

The first such hidden gem comes from the Dark Elf book. I am, of course, referring to Sisters of Slaughter! Yup, that’s right! So what is so good about S3 infantry with 2 attacks a piece that comes out of the same section of the book as perhaps the most overpowered unit in the game (Warlocks)?

Well, first of all they are Dark Elves so ASF and murderous prowess. Secondly (and coz I cant be arsed to keep going down the line this includes everything else), a 4+ ward save in combat, allowing no parry or rank bonus to an enemy in base contact and plus 1 to hit and wound against anything with either higher S or WS. The beauty of the plus 1 to hit and wound rule is that barely anything will have higher WS than them as they are at WS 6. Plenty of units will have higher strength than them so they are very likely to get the bonus. This of course means they will likely be hitting on 2s with a reroll and wounding a great deal too, despite only being S3. So what is there ideal use in a game?

The most optimal use I can think of for the SoS is to combat S4 great weapon infantry. A horde of S4 great weapon infantry are one of the scariest unit types in the game. Think White Lions, Executioners, Grave Guard and Bestigor (only made less scary by the fact the rest of their book is so underpowered). All of these units are reasonably pricey for a horde, hit like a ton of bricks and have no better than a 5up armor save in combat, all which plays in to the sister’s play style. The SoS will hit all of the aforementioned units on 2s with a reroll (think of this as every attack is going to hit) and will wound a good amount due to receiving plus 1 to wound and murderous prowess. Additionally, I suggest taking the razor banner to help them punch through even more wounds (heavy armor save reduced to a 6). Then the opponent will strike back. They will hit on about half, wound on most of their hits and then the SoS will disregard about half the incoming damage with their ward saves. It all adds up to a war of attrition that the Horde of Great Weapons is unlikely to survive. It is my hypothesis that a unit of 25 SoS in bus formation will systematically destroy a horde of 40 White Lions (not counting for other variables such as magic help). I am fairly certain of this despite not having really crunched the numbers. Hypothetically, it just seems likely that if we both wound a bunch of times and I save 1/2 and you save 1/6, I get a rank bonus and you do not, I have a good chance of winning that combat.

All of the above doesn’t appeal to you? How about hitting Plaguebearers or mark of Nurgle warriors on 3s with a reroll? How about getting rid of those skeleton warriors who never seem to crumble fast enough (no parry and no rank bonus really helps here)?

If you made it to this point, thank you for reading my first blog! Hopefully this provided a fairly in depth unit review and at least gives players a second thought before they auto-include a bunch of warlocks in their DE list. As with everything in the game (well, most things), there are counters to the SoS. However, it is my contention that more often than not they will prove their worth in battle by dealing with some of the toughest units you may come across. With all this said, I am a Vampires player! Thanks again and happy gaming!

Severus’ Weekly Report: The Hobbying

Welcome back readers, It’s Severus here.  Time to bring you lads up to speed on what I have been doing, as well as few of the other legionnaires.

I have been in a hobby zone lately.  Lots of little projects getting wrapped up.  Since the nagash book dropped, my fantasy fire has been rekindled.  I had a lot of models that were in the middle stages of painting.  Like 20 skeletons, 10 ghouls, 3 crypt horrors.  They are all back on the painting table.  I also started and finished my Krell model.  I love him.  He looks sweet, has an awesome story, and recently got a little bit of new rules.  He is not the best on the table top, but come on.  Who can say “No” to that face?

Now, being the magnet fiend that I am, it was only a matter of time before I started magnetizing my miniatures to the movement trays.  I picked up some Gale Force Nine rubberized steel and went to town.  I am about 1/3 of the way through my painted models and am running low on magnets.  The trays look and work well.  I did about 7 trays with the one pack of rubberized steel.

I also acquired a metaphorical boat load of second hand vampire count models.  Long story short, a friend of the group was getting rid of a fairly large army he had bought but never really painted or used.  The lord primarch, who is starting an undead legion himself, and I decided to split the lot.  They were for the most part all assembled (except that damn crystallizing GW plastic glue meant that most of them now fell apart).  The big center piece for the lot for me was 15 blood knights.  They were in various stages of painting.  I decided to strip them and start from scratch.  Suffice it to say, my building and repair time will be full for a long time.

Now, outside of hobby land, there have been a number of games played.  The lord primarch and I had a fantasy game.  He used Critical Hit’s store army, Ogres.  I was testing out a krell lead undead legion list.  They game went decidedly in my favor.  Mainly due to some horrendous luck on the primarch’s part.  Like his right flank collapsing when I single spirit host charged 4 maneater’s, beat them in combat, who fled, and were ran down.  Shit happens like that in fantasy.  It was a discouraging game for the primarch, I hope this doesn’t hurt his new found fantasy enthusiasm.

Over the weekend we went to a new local store, Core World’s Games, ran by one of our very own legionnaires.  Now, I will be upfront with you readers, Josh is a friend and I am sure I am biased when it comes to reviewing his store.  That being said, I like his store.  The location is not that far off the main road for me, so it is a fairly easy drive.  The store has plenty of space.  Like 5 or 6 gaming tables with plenty of space for gaming.  Terrain is a little light right now, but I know he is working on that.  If I could give him one critique, his section of models is not the greatest right now.  I understand that takes capital to build a large inventory, so that will be something that comes with time.  I encourage all of you reading to go check it out.

Now, while at the new store, I got more gaming in.  A fantasy battle against the chaos worshiper, Greg.  His warriors took on the undead legion in a 2500 game.  It was a rough go.  He crushed my center fairly early on with his chosen and chaos warriors.  My new vargheists ran around like fools due to failing a frenzy check on turn one and died in short order.  Fortunately, the loss of my general in the center no longer sets off a crumble.  So I was able to hold on and take down a few of his units with my crypt ghouls and terrorgheist.  In the end, I was able to pull it back and earn a draw.

After that, Shorereaper and I decided to have a go with some 40k.  He brought his nids with the new big bug, the Dimachaeron.  I brought my iron hands with the new imperial knight, Justice.  We decided to do an altar of war mission from the iron hands supplement.  Essentially it was kill points with a modified version of slay the warlord for the iron hands.  Basically, I could earn five victory points if my chapter master could take down his swarm lord in a challenge.  So that is what we set out to do.  I bet big on that combat, and in the end lost.  Stupid big bug.  Justice managed to mop up a lot of the field for me along with my land raider crusader.  In the end it was 12-13, the Iron Hands had lost.

That’s about it for me readers.  Outside of the miniature land, I have been doing some netrunner and Destiny still.  Next weekend is probably going to be wargaming-free.  So probably not going to be much to report.  Maybe some hobbying.  Until then, this is Severus saying have a good one and take it easy.

Severus’ Weekend Report: Rekindling the Fantasy Fires

naglog-672x372Howdy everyone, Severus here.  Time for a weekend report!  This is one for the books.  There was NO 40k played this weekend.  Generally speaking, there was very little gaming in our gaming group (more just sitting around talking).  The gaming that did occur was FANTASY!  Augustus and I broke out our armies and gave the Nagash Undead Legion a test.

DISCLAIMER:  I know next to nothing about fantasy.  I feel very confident in my understanding of 40k and it’s various armies.  I know crap about fantasy.  So keep that in mind with the following. Go listen to Bad Dice or Garagehammer if you want to hear opinions that actually carry some weight.

First off, it was my undead legion (formerly known as the vampire counts) vs some high elf shenanigans.  I guess for completeness I should give you a list.  This is from memory, so forgive any errors.

  • Master Necromancer: Lvl 4, lore of undeath, 4+ward talisman, dispel scroll
  • Vampire Lord: lvl 2, lore of vampires, Red Fury, Quickblood, Sword of Strife, Other Trickster Shard, 5+ward talisman, Dragon Helm, Hvy Armor, Shield
  • Wight King – BSB, heavy armor, shield
  • Wight King – Enchanted shield, Heavy Armor, Sword of Anti-Heroes
  • 40 Crypt Ghouls
  • 40 Skeletons, Full command, hand weapons, shields
  • 20 Zombies, Musician and Standard
  • 20 Grave Guard, full command, great weapons
  • Spirit Host
  • Spirit Host
  • Spirit Host
  • Mortis Engine
  • Terrorgheist

Now, I don’t have Augustus’ list or know high elves well enough to recreate it.  What is worth knowing is that he had some silver helms, phoenix guard (with that banner of the world dragon), a lvl 4 caster and a bsb hiding in the phoenix guard, and a lord level elf on a star dragon.  There were some shooty elements (sea guard I think) and 3 bolt throwers.

I don’t want to bore you guys with a likely inaccurate report of how things went turn by turn.  Let me give you the big lessons I learned (or in some cases re-learned).  Fiery Convocation sucks.  It burned down my horde of crypt ghouls and half my skeletons.  It was not that I let it go, it was irresistible both times (which didn’t do any damage to the caster or there unit thanks to that stupid banner).  I could have dispelled it in my turn, but then I would lose a lot of the dice I needed for my own spells .  I did try to dispel it once (off of the skeletons) and threw 6 dice at it, and failed to dispel it.  I rolled an 14.

No longer crumbling from general death is great!  I always felt like my Vamp lords were glass cannons.  They can deal out a boat load of damage but can’t take much in return.  Now if you do kill my vamp lord, my army can keep right on trucking.  I think this could lead to some reckless play on my part, but it is a lot of fun.

The lore of undeath is nice.  I fell in love with two spells.  The grave call and breath of darkness.  The grave call lets me make infantry (ghouls, zombies, skeletons, grave guard, ect) or monstrous infantry (crypt horrors, vargheists, or the new Morghast).  We all know the trick with raise dead, putting a unit as a speed bump or re-director.  When the Phoenix Guard broke through my lines and lined up to go after my skeleton’s rear  I was able to drop 4 crypt horrors in there way.  Takes a while to chew through them.

Now, breath of darkness is a unique one.  It lets you heal/raise D3+1 wounds.  Not that exciting compared to invocation of nehek.  But when you have a Terrorgheist with 5 wounds on it, you could potentially heal 4 wounds with one cast (and make a counter of the dead token).  It is a great heal spell for a single multi-wound target.

The biggest affect on the game was the 50% lord and 50% heroes.  For a 2500 point game, we had some craziness.  To lord choices a piece.  Plenty of heroes running around.  Lvl 4 casters, a dude riding a dragon, big choppy vamp lords.  In the end, it made the game feel a lot smaller with the big points being spent on single models.  Not a bad thing, just different.

The ultimate question though is how did it go?  I was crushed.  I killed like 500pts and lost over 2000.  We didn’t even add in banners or my general.  It was a massacre in his favor.  That’s about par for the course when it comes to me.  I always lose in a big manor.  So, I can comfortably say that I didn’t do worse with the Undead legion.

Now, moving forward from here.  Honestly, my hobby budget for this month was the Nagash books (plus a new pack of netrunner cards and Destiny for the Xbox One, if anyone wants to play let me know).  So, I don’t think I will be adding anything to my existing fantasy collection for a bit.  I really want Manfred on his new skull filled mount.  Nagash also looks great, but I am not sure how much I would actually play with him.  Currently I am working on painting up my Krell.  We are going to try to do more fantasy down at the store over the coming weeks.  Sort of ride the wave of excitement that the end times has brought us.

That about wraps it up for me.  Has anyone else given the Undead Legion a try?  How did it work for you?  If any of you fantasy guys are looking to play, we are trying to meet on Saturday’s at Critical Hit Games.  Until next time readers, this is Severus saying have a good one and take it easy.



Severus Wanders the Warp



Howdy everyone.  It is I, the long lost Severus!  I am sure you are all wondering where I have been (my ego is pretty big).  Well the answer is not as fancy as you would expect.  I got burned out.  I was writing 3-4 articles a week for several months.  That sounds all easy and good, until you run out of material.

I flat out had nothing left to talk about.  I could also tell that may quality was dropping.  Reader response was WAY down.  There were not nearly as many views or comments anymore.  Honestly, that is the only way I can judge if what I am doing is having any meaningful impact.   Anyway, forcing myself to keep putting out three to four articles a week was starting to feel a lot more like a job and less like fun ramblings.  So I hung it up.  Now I am back.  I think from here on out, I will try to keep the quality up over quantity.  Expect less frequent post, but more within each.

It feels like I have been away for a while, but it has been only about 3 weeks.  Well, a lot has happened in our gaming world, so time for this wander to give his report!

Grey knights!  They happened.  Not sure how good or bad the new book was for them.  Never played as them.  Seems that it is purely grey knights.  The biggest gripe I have heard is the loss of psybolt ammo.  On the plus side, Draigo is still awesome and dreadknights got way cheaper.  Yay, more monstrous creature spam…

Fantasy!  End Times!  Nagash!  Booga Booga Booga!  The new fantasy supplement/campaign/army/9th ed preview dropped.  I picked up the books this last weekend and I got to say, it’s got my fantasy bug going again.  I think this is the spark I need to re-light those fires.  I still haven’t made any new connections to the local fantasy scene.  Guess I will dust of the former vampire counts and see if I can get someone to take on the new undead legion.

Game wise I have pretty much done a little of everything.  Prior to our tournament, I brewed up another attempt at a competitive ork list.  I played it against the Primarch’s ultramarines (now with shiny new grey knight allies).  Despite literally the best first two turns I could have asked for, I lost miserably.  I finished up my flash gitz, but I promptly shelved the orks for the time being.  I will have to come back to them with a fresh mind later.  And maybe some more money to invest in those damn mek gunz and mega nobz.

Yes I know I need to use a decent camera and lighting...

Yes I know I need to use a decent camera and lighting…

Shorereaper and I got our first official game of Horus Heresy in.  To sum up the experience, the devil is in the details in that game.  There are so many different little rule changes with each unit, army, wargear, weapons, ect.  It ends up giving the game a completely different feel.  Fury of the legion is huge for tactical squads.  I finally felt like bolters could truly conqueror the galaxy!  There is much more 30k in the works for us, but more forgeworld models must be acquired.  Proxying just feels weird now.

Last, but certainly not least, I have begun work on an Imperial Knight.  Randomly one day I was reading through some of there fluff when a single paragraph caught my attention.  It talked about a freeblade knight, named Justice, that worked with the Iron Hands.  Apparently he showed up in a battle against traitor forces and killed 7 enemy knights.  Since then he has continued to work with the Iron Hands, but information about his past is tightly guarded by the marines.

It was perfect.  Enough fluff for me to spring board off of.  There were no mentions of colors, heraldry, or history prior to the event.  So I could sort of fill in all the blanks how I saw fit.  Shortly thereafter, I had a knight in my possession.

Assembly was easy.  I love to assemble models.  Like seriously.  If someone worked out a deal where I could make a living building models, I may very well take that offer.  Anyway.  I magnetized the gun options (because magnets bitch!).  Took a little inventive work, but it got done.  I may have to increase the range of magnets I have at my disposal though if I try to do it again.  Mine feel a little weak for the job.

On to paint.  I decided I wanted to keep black and silver as part of the color scheme so he fit in with my Iron Hands.  I needed him to stand out though.  I ended up splitting most of his armor plates half black and half blue.  Throw some bronze and gold on the silver body and trim it all in silver.  Pretty quick and simple to accomplish with some dry brushing and an airbrush.

Pre-decal application

Pre-decal application

Now onto heraldry.  This is where his story starts to take shape.  The kit came with some pretty decals, so I could not pass up using them.  I decided to make one shoulder mechanicum symbols.  Likely, he started out as a knight from a mechanicum house who was attached to the Iron Hands.  Eventually he left his house becoming a freeblade.  Have not worked out why yet.

Anyway, to represent his new allegiance, I put a few Iron Hands symbols on him.  Nothing to giant or eye catching.  There is fluff from other knights stating that they will put a chapters symbol on there knight as a sign of respect after a notable battle.  With that in mind, I decided to use his shield.  I put a hand on it and 7 kill marks to represent the 7 knights he killed.  I also put a small clan sorgol symbol on him to help tie him into the rest of the force.

And that is about where I stopped.  I want to do some unique heraldry on his other shoulder and legs.  Problem is, I would need to free hand it.  Not good enough to do that well, yet.  So, Justice will wait at this stage for a bit.  In the mean time I am working on my Iron Hands.  Got a game in with him though.  Honestly, he whiffed pretty hard.  Out of three rounds of firing his rapid fire battle cannon, he only hit something twice (aka, 4 large blasts drifted off into space).  Then in close combat he proceeded to roll a boat load of 1’s for his D weapon effects and stomp effects.  We shall not judge him from this one outing though.

So, this is where I leave you.  I will try to keep more of a presence on the blog.  I don’t want to commit to a specific number of articles per week or anything like that.  I fear it will lead to burn out.  So I will just write when the mood is right and I have something I think is worth saying.  Until then readers, this is Severus saying have a good one and take it easy.


Weekend in Review

So, it’s been a while since I have posted a weekend in review. Actually, I have to admit that our postings have been extremely limited as of late. Severus has been burnt out, Augustus has been extremely busy with actual work, and I just have had a terrible case of writer’s block. That being said, I got three games in this weekend and had some success.

The first game was a game of my Tyranids taking on some Blood Angels. The game was a kill-points game, a scenario I seem to be having to deal with a lot lately. And while the game was surprisingly close, I did pull out the win. I’ve said it before, but the Blood Angels need a new codex. I also find that the BAs do very well in maelstrom games, at least against me. Their ability to scout forward gives them an advantage. Now while my Genestealers can infiltrate, sometimes right on top of objectives, they sometimes don’t even survive long enough to finish a turn on an objective.

The second game I played was against Severus and his Iron Hand (with a special appearance by Justice, his Imperial Knight). I decided that I needed a short break from playing the Tyranids, so I broke out the Carcharodons. I am not afraid to admit that I was terrified of Justice. In fact, part of my strategy was to…. tactically retreat away from it. Well, that strategy didn’t work so well as I disabled my own land raider. By the end of the game Tyberos had to go head to head with Justice. Tyberos and his squad of Terminators held up against Justice, and by the end of the game actually killed it. That, and my super captain on a bike, allowed me to just get a draw. The captain, with the teeth of terra and artificer armour, just chewed through Severus’s troops and got me first blood.

The final game I played was my Tyranids against some Daemons of Chaos. The game was Big Guns and it was a stressful game. I managed to get first blood, line breaker, and two of the three objectives. I was actually worried facing the Daemons, having never really played them in seventh edition. The Dimachaeron and the Swarmlord were tied up in combat with two Soul Grinders for most of the game. Neither side seemed to be able to do anything there. And with my Tervigon sitting on one objective, and a Flying Hive Tyrant taking another one, the final game was mine.

So, with two wins and a tie, plus my NFL team (as if it was really mine) pulling out a win, I would say this was a good weekend.

Tournament Review – Tyranids

Yesterday was a 40K tournament at Critical Hit, and I finished third! It’s not as good as it sounds; I finished third out of four players. The turn out was lower than I hoped and I was hoping that I could try my list out against some new players. However, all I got to do was test the list against players I usually play against, Augustus and one other semi regular player. The list I played was not the one I listed on here earlier; I made some changes to that list.


The Swarmlord
Three Tyrant Guards (with toxin sacs)
Flying Hive Tyrant with 2 TL Devourers w/ Brainleech worms
30 Termagants
Hive Crone
Three Genestealer Broods
And finally the Dimachaeron


The first game I faced Augustus and his Eldar. I wasn’t even all that competitive, but for how many of my Nids that died, I was winning the game until about turn four. Truthfully though, by the end of the game, I was nearly tabled. I couldn’t make a charge, my fleet roles were usually worse than the original roles, even when I was rolling ones. It was a fun game, but it was not a good game for the Tyranids.


The second game went a lot better for me. It was my Nids vs. the Sisters of Battle. This time, a lot went my way. I was able to get off charges, my run rolls were so good I hardly needed to use fleet, and I when I was in close combat, I was very successful. It was a brutal game for those poor women. The Swarmlord, his Guard, and the Dimachaeron took on the Saint, her unit, and two more units with only three wounds on the guard and one on the Dimachaeron to show for it. My Tyranids just ate up the competition.

After this game, being 1 – 1 in the tournament, I decided that since there was no winnings for second place, I would concede the third game to Severus and his Tau. I did play that list before and I know what it could do.

So, I finished third out of four players, but not all was a loss. I did win best painted. And truthfully, I entered to have fun, see how my list would do against other players, and to try and win best painted.


My only disappointment was in the turnout; I wish there were more players to play against.