My Name is Severus and I lose…a lot

LosingHowdy everyone, Severus again.  Today it is time for a confession.  I lose most of my games.  I have never been one to keep track of his wins and losses, at least not for more than a week or so.  I always thought I won more than I lost.  Recent events though have changed my perspective on that.

In an attempt to foster a little friendly competition and bragging rights, our FLGS started a banner system.  It keeps track of tons of things like reaching a certain painting goal (2000 painted army).  It also keeps track of wins by a little blood red tally mark on your banner.  We started that program about 5 months ago.  I have 5 wins.  I play EVERY weekend.  Sometimes twice.

Simple math would say my record has to be a losing record (probably around 5-15 for those of you counting).  I wouldn’t have it any other way.  I like being in this position.  It gives me something to work for.  It keeps me coming back again and again, trying to find that right list or right tactic to take an opponent down.

Now, that being said, losing is not all the same.  We have all been tabled/face-stomped/etc. at least once.  When you don’t feel like you had a chance, it can really discourage you from coming back.  That is how fantasy has been for me.  That is partly why I was okay dropping that from my gaming routine when the community dissolved.  I aim to work on getting more fantasy in and improving my game.

Without losing though, I tend to lose the drive to keep playing a list.  Case in point, my tau.  I had a list worked up that had about 80% win record (I am aware of how well that list did because my opponents kept reminding me).  It even took a small tournament.  I got tired with the list.  I started trying to run a Farsight list and eventually moved on to a new challenge, Iron Hands.

My current challenge is my revived Ork army.  I can remember two wins with them since the codex dropped.  Neither were that strong of a win.  The list needs work, I still haven’t figured out all the strengths and weaknesses.

The losses hurt, but they keep me working at it.  That keeps me thinking, building, and painting.  What motivates you?  Are you seeking the ever perfect list?  Do you have a strong piece of fluff that you want to build an army around?  We all need something to keep the fires going in our relationship with little plastic men.  What’s yours?

4 thoughts on “My Name is Severus and I lose…a lot

  1. My reason to keep coming back for more is that perfect Imperial fist list. Maybe an imperial strike force, with Marines, Knights and Guard. Either way it’s the fun of adding new units painted and working on the list to see if I can get it just right

    • Do you use the regular imperial fist rules or do you play with sentinels of terra? Also, going insane painting yellow yet?

      • I just use regular fist rules. I just started doing actual imperial fist colors. I have been doing black and purple so it’s a change lol

  2. On the parentheticaI note about your opponents reminding you how good your tau is, I think we all as a gaming community need to re-evaluate how much we complain to our buddies that their armies are o.p. It’s one thing to tell the fluffy 11 Heldrake player that his list is too much, but I see (and am guilty of, more often than not) many times getting mad at the player for what the design team published as their ruleset. The players write the list, sometimes its hard not to write a powerful list in the book you are given. My armies are varied between amazing, good, and terrible. I write well put together lists for all of them, but inevitably if the army is written more powerfully than say, Blood Angels, the army will be better.

    But to answer the article question, what keeps me motivated? My group. I wouldn’t be painting a new army right now if I had no one to show it to. I wouldn’t write a list with a concept if I couldn’t tell my opponent about it as the game is beginning. While that may sound like a need for validation, it is an example of the social aspect of the hobby being as important as the rules we play with and the models we use.

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