Winners and Losers of Seventh Edition: Tau

tau_vs_tyranidsHowdy everybody, Severus again!  Continuing our article series on the winners and losers of 7th edition.  Time to take a look at another one of my armies, my beloved Tau Empire!  The army still has lots of kick.  Some of the rule changes really help us out, but a few hurt us.

First off, Jink.  As Augustus has discussed, Jink really helped out skimmers.  With disruption pods, our tanks can be pretty survivable.  I can’t remember the last time I had a tank with a 3+ save.  Devil fish transports are looking pretty attractive to me now.  Sticking Longstrike in a hammerhead is not as much of a risk as before.  The trade off for snap shooting can easily be offset by markerlights.

The changed vehicle damage chart is a mixed bag.  Makes missile broadsides a little less awesome.  No more exploding.  Don’t get me wrong, they are still handy.  Makes fusion blasters a lot more appealing, so expect to see more of those floating around.

The psychic phase actually affects the tau now, believe it or not.  Before we could only try to stop witchfires and maledictions. Now we have a shot a blessings.  Plus the Talisman of Arthas Moloch now gives all tau units within 12 inches of the bearer a +2 to their deny the witch!  Not to shabby.

Everything scoring also opened up some possibilities for the good old space fish commies.  Fire warriors and kroot were never the greatest troops when it comes to scoring.  Don’t get me wrong, they can deal some damage.  They just can’t take that much.  So, opening up some options like crisis suits or riptides to score an objective definitely helps.

On the flip side, all is not sunny in the empire.  We lost the ability to attach the buff commander to a riptide.  Probably something that was never intended in the first place.  The buff commander is still useful with crisis suits and broadsides, but the riptide was the best option.  EDIT:  It was point out by one of our legionaries that you can still attach the buff commander to O’Vessa, the independent character riptide.  So that helps out a bit.

Overall, I would say the dreaded cow fish commies from space have seen their power level remain steady.  I had them ranked number 3 before.  I would put them at number 4, not that they lost power.  I think the space marines just gained more than the tau.  You could make a solid argument that they still hold the number 3 spots and marines are 4.  What do you think?

3 thoughts on “Winners and Losers of Seventh Edition: Tau

  1. Since the rules forbid attaching ICs to Monstrous Creatures, wouldn’t that override the ability to attach a pair of ICs to each other? The speceific restrictive should outweigh the general permissive.

    • There is some debate on this issue. If you look at it from the stand point of how the unit is supposed function in this specific case, O’Vesssa should be able to join. He is one of the 7 bodyguards of Farsight. Would be pretty silly if one of the bodyguards was not allowed to actually join Farsight’s unit. It’s a weird case. I can’t think of any other independent character monstrous creatures, so hopefully this is an isolated case. Good news for me is that I never run O’Vessa, so I won’t be coming across this issue.

  2. With Buff-Commander joining O’Vesa, it’s a no go – to an extent. IC’s can not join MC’s… regardless of the order people try in order to be a rules lawyer.

    You can, however, do either of these:
    1) Buff-Commander with a Bodyguard XV8. O’Vesa then joins this unit… since it’s not two IC’s joining each other. This will still be seen as contentious; or
    2) Commander with a Buff-Bodyguard XV8. Commander leaves bodyguard, O’vesa joins the body guard. This is plain and clear allowed by the rules, and no one can argue against it.

    Option 2 is you best bet for the least contentious ground, and the least acusations of being “that guy”.

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