Like many of you, list writing is a never ending process for me. I hate playing the same list more then 3 or 4 times; it starts to feel stale. I am always looking for ways to improve my lists either competitively or just make them more entertaining to play. 7th edition (and the glorious new FAQs) has given me plenty of new ideas on how I should write a TAC list. It’s definitely no longer the same process I talked about before.
So, lets talk about the few big changes I see in how my lists operate. First and foremost, the dedicated anti-armor weapons. AP 1 and 2 are very valuable now in terms of getting that explodes results. My tau usually relied on missiles which are AP 4 to do the job. I can definitely see more fusion blasters and railguns in my lists in the near future, to see if they really do matter.
Skyfire, I am not sure what to think about this one. Now there is no way to get a skyfire weapon to shoot at ground targets effectively (besides skimmers), so they are very specific weapons now. Yet, they seem to be more valuable. If I can’t knock a flying monstrous creature out of the sky as easily, I feel like you need a weapon to hunt them accordingly. I may start throwing that back into a few lists to see how it does.
Psychic defense is an actual consideration. Not only does bringing a psycher in your army improve your deny the witch rolls, it also gets you more dice to do it with. I tested out my Iron Hands with a librarian against a 2 psychers tryanid list. Turns out that 90 point librarian was a great way to shut down a few powers. Now if I could only find a librarian model that is not covered in robs, ropes, and books.
Highly mobile units are a great advantage in maelstrom. Since everything scores now, some unit options are looking more appealing to me now. Don’t get me wrong, vespid are probably going to suck still, but I may give them another go to see if they can do me any good now.
Troops are the big thing everyone is talking about. The objective secured rule is huge. Personally, I am on the other end of the spectrum. I want to try a few lists with my tau with minimal troops. See if I can’t survive without them and just try to shoot things off objectives before I send in some mobile units to score. Now that being said, I still like running three tactical squads with my Iron Hands. I have absolutely no clue how I will run the Orks. Probably won’t matter that much, new models and codex are inbound for them anyway.
I still think a good list should have some solutions for lots of light infantry (especially with that malefic nonsense), elite infantry, heavy armor, and lots of light armor. The question is, how do you go about meeting those needs. No more joining an IC to a monstrous creature means no more buff commander attached to riptide. Flying monstrous creatures take a huge risk trying to assault now, and only have one smash attack. Challenges can’t hold up elite characters nor can a character hide in a challenge anymore. Open topped vehicles are suddenly very vulnerable to flamer templates. The consistency with getting psychic powers off seems worse, for the most part.
So, will we see a big change up in the popular net lists? I don’t know, or care that much really. I expect to see big changes in friendly lists though. I certainly know I will be playing my tau differently, and I would try out new stuff for the Iron Hands if I had the models. The orks are a big green question mark right now. What are you going to do different with your lists now?