After reading Severus’s weekend summaries for the last few weeks, I decided I would give it a go. I also thought that having the last weekend of sixth would be a good place to start my weekend summaries. My final two 6th edition games, that is both a sad and an exciting thought.
I seem to have settled in on my Tyranid list, I play the following list the most; almost every game I play is with this list. I will admit that it is based off a highly competitive list I read on the Internet, but I was using most of the models even before I read that list. Once in a while I will swap out some models for others, but this does seem to be my primary 2K point list.
3 Tyrant Guards
Flying Hive Tyrant with 2 twin-linked devourers with brainleech worms
Four units of 7 Genestealers
One unit of 30 Termagants
Fast Attack –
Carnifex with Adrenal Glands
Carnifex with Adrenal Glands
I know that I have very little shooting in this army. It is very much geared up for close combat, and I have to play very aggressively. My typical strategy is to infiltrate the Genesetealers and with the speed of the three flyers, usually deployed on the table, and not held in reserves, I am in the opponents face by the end of turn one. Again, I have to play very aggressively. If there are objectives, I park the Tervigon on one, and let her spawn. The 30 Gants usually try to take another. The rest of the army is there to take out as many of the opponent units as possible.
This weekend I got two games in against the Imperial Guard at Critical Hit, I mean the Astra Militarum. I don’t remember my opponent’s list exactly. The first game, I know he had 3 psykers, three troop units in Chimeras, 2 Valkiries, and 2 Wyverns (that look a lot like Hydras). My opponent did get first blood and slay the Warlord (poor Swarmy), but by the end of the game all that he had left on the board was 1 Valkrie, and I controlled the four objectives.
The second game was for the Relic. He took a much larger troop unit, Yarric, one Valkirie, a couple of small squads, and a pair of tanks that can shoot 60 times combined (sorry, I don’t know that codex all that well). He also included an Imperial Knight, armed with the rapid-fire battle cannon. This game was much shorter. After vector striking the Knight, and using the tentaclids against it as well, the carnifexes charged in a destroyed it. Even though he had first blood, and slay the warlord (Again, poor Swarmy), the Tervigon was sitting on the objective and ready to start pulling it away. He conceded after the Knight was destroyed.
So, I ended my sixth edition gaming with two victories. The Guard must be pretty tasty. I will never say that this list is unbeatable; I have lost with it almost as much as I have won with it. But it is fun and competitive. I could swap out the Swarmlord (who is underrated) with another Flying Hive Tyrant and another Hive Crone. Also, the Genestealers points could be used elsewhere, but I like this list. I expect that as I play it more and more, my usual opponents will find its weaknesses. Just last week, Severus showed me the flaws with deploying the flyers when I do not go first.