How to Lose Friends and Alienate People: Astra Militarum



Hello again folks with news of 7th edi…errmmmmm 6.5 on it’s way out I’ve decided to put my CSM series on hold as I don’t want to be dishing advice that will be outdated within a month!  So instead of that for your viewing pleasure, we’re going to look at some of the silliness, AM are capable of!  In a new series i’d like to call, “How to lose friends and alienate people”.  The new IG book is certainly capable of some hardcore Dbagery, “how hardcore?”, was the question I’ve been pondering.  Diving in and rolling my sleeves up, I decide “lets take a shot!”….

The Blob Squad

Infantry platoons have made a strong comeback with this new codex and man oh man can they pack a punch.  Couple that with Yarrick being one of the best special characters in the game (the list of people better than Arhiman just keeps growing -.-) and you can get some serious hilarity going.

Primary Detachment

  • Yarrick
  • 3x Ministorium Priest
  • 3x Primaris Psyker (ML 2)
  • PCS w/ Power Axe, Melta Bombs, Heavy flamer, 3x Flamer, and Krak Grenades.
  • 5x Infantry Squad w/ Power Axe, Melta Bombs, Auto Cannon Team, Flamer, and Vox Caster
  • 35x Conscripts
  • 2x Vendetta
  • 2x Wyvern Battery
  • Aegis w/ Quad Gun

Inquisitor Detachment

  • Coteaz
  • Ordo Xenos Inq w/ 3x Servo Skulls, Psychotroke Grenades, Rad Grenades, Power Armor, mastery lvl 1



So the premise here is obviously an unkillable blob squad standing behind an Aegis unless they have to march forward for whatever reason.  Forwarning is a key power as once I get that I can guarantee the blob a rerollable 4++ almost every turn thanks to the Ld check shenanigans with the Ministorium Priests (they get to use the highest Ld in the unit because its a LEADERSHIP check not a psychic check, not kidding, read “Ld checks” in the brb).  It’s a lot to bank on one power but Seer Council/Screamerstar do it all the time and it works, plus, with nine rolls on Divination between Coteaz, the Psykers, and the inquisitor I should get it.  In a perfect world Coteaz or the Inq would roll it because they’re not going to get shot in the face by Yarrick for suffering Perils.

So I now have a 50+ model blob squad that is scoring, won’t run, and has a 4++ rerollable.  If you charge it; I drop your toughness by 1, drop you to init 1 if you’re a daemon or psyker, do whatever crazy effect the Psycotrokes rolls, then overwatch with 5 flamers and 5 autocannons (possibly at full BS), before hitting you with 5 power axes, a power klaw, and a daemon hammer…….


All of that mess bubblewraps the Wyvern Squad, so get back in your own yard melta drop pods, the total group hunkering down behind the Aegis like some bosses with a 30 man conscript meat shield (probably featuring one Primaris Psyker) in front, also like some bosses.  PCS goes in the Vendetta with all their flamey goodness and waits till all the big scary stuff is dead to hop out and burn up the little people (getting me Linebreaker in the process if we’re talking best case scenario)

I think this list is pretty obnoxious, needs tweeking and playtesting i’d like to try it out someday, what do you gent think?

One thought on “How to Lose Friends and Alienate People: Astra Militarum

  1. Edit: I’m a big, fat cheater and misunderstood the way Tank Commanders worked! So no more Pask, added a second Vendetta and a Divination power to the Xenos Inquisitor. I want to playtest some and see if I can manage a way to squeeze Pask back in and buy a cheap Russ for his squad. I have the Aegis for security in case I don’t roll Forwarning but if I want the blob shimmying forward it might not be needed, playtesting here we come!

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